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cowmoomoooooo

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A member registered Jun 12, 2020 · View creator page →

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我set咗 boss HP = 100

Player子彈攻擊力 = 1,附有1 dps(持續5秒))嘅燃燒傷害

理論上每5秒打中boss一次,就可以磨死佢


不過如果player離開戰鬥區域(例如死咗),Boss會回血

我嘅打法係最後階段keep住進攻,剩係避撞擊,硬食致盲彈,就好易打赢

Bug Report Collider判定有D奇怪,有陣會卡地型,郁唔到。如果可以Restart Level/ To Main Menu就好。

感想

呢隻Game係玩左右手協調,剩係跳都有三種方式(合體→W掣跳,黑色→W掣跳,白色→Space分離時會跳)。我手殘,卡關,但係整體上都enjoy隻game。有End Game動畫,好有心機。

感想

有齊所有基本元素嘅Bullet Hell Game,各方面都做得好好。遊戲內容有D少,不過呢隻係Game Jam作品,可以理解。

有兩個小問題:我搞唔清楚 Player Invincible嘅作用,同出唔到 “Press the right mouse button to use a skill”嘅 skill。

(1 edit)

玩到Disc 17就冇玩,我估要玩到Disc 25?

感想

我幾鍾意呢種自己建立Next Level嘅設計,幾好玩。不過玩家冇乜正面Feedback(例如通關美術/音樂,玩家能力提升,或者消滅敵人嘅爽快感),所以我死咗四五次就棄Game。

感想

我諗呢隻唔算係完整遊戲,而似係測試某D野嘅技術Demo。希望你哋team試到想試嘅野,玩得開心。

除咗 Level 6 其他都解完

Bug Report Fullscreen時文字會走位

感想

美術效果做得好好,特別係 Level Clear嘅彩虹。玩家過關會有正面嘅Feedback,對一隻Game嚟講好重要。

目標係溝旗仔嘅顏色出嚟。我諗設計原意係想玩家用肉眼判決顏色,但係我冇乜Art Sence,所以我係直接對 RGB value解Puzzle。顯示RGB value嘅UI唔太好用,一次只能show一個object嘅RGB value。

我冇美術底,理解唔到各個分解器嘅作用,唔知點解OUTPUT出嚟會係呢個 RGB value,所以只係用Try & Error過關。

結論

呢隻Game唔係設計俾我玩,所以俾唔到建議。

Nice game, smooth controls!  But this game is too easy to beat.  We can eat and gain health by just left clicking (without aiming), which makes the player too powerful.

I love this game. But there is a bug in the control when I play with the browser.

(1) The fighter moves anti-clockwise when pressing D and clockwise when pressing A.

(2) But it changes when the fighter is in the 9 o'clock position: it becomes anti-clockwise when pressing A and moves clockwise when pressing D.

A great game with tactic elements! Each turn, we have to find the position where (1) we can parry as many bullets as we can and (2) we are not hit by bullets in the enemy's turn. It is tactical and very interesting!

Awesome fast-paced FPS game! The movement is so smooth. It seems the game hasn't been polished yet, and I'm looking forward to the full version of the game. 

(1) There is no indication that I am repairing myself. I can see my energy drop when pressing "R.". But there are no sounds, visuals, or icons telling me that I am actually healing. 

(2) There are only three enemy types. It makes ~15 minutes of gameplay too long. Even though I beat all the levels, I got bored after 5 minutes.

But the first 5 minutes of the game is really fun! A great game!

Once I figured out how to play, it was a great game. The instruction said "approach the terminal" but I had no idea where it was. I had to read your comment to know that "timer" is actually the terminal.

Nice try! But the "level-up" keep interrupting the game. Maybe you should let the player decide when to enter the "level-up" interface?

A great game! This is a challenging 2.5D game. I had to look at the shadows (but not the character) to aim/dodge bullets.

Interesting and relaxing game! The view angle is a bit strange for a third-person shooter. It blocked my slight. But overall it's a fun mini-game!

Nice try! This would be a good game if polished well.

The control is weired as I am using a mouse. The cursor control both shooting and walking direction.

Maybe it would be better if it is played with controller?

Good idea! But this game is too difficult for me.

(1) Moving is difficult. No problem for me, and I enjoyed it.

(2) Aiming is difficult. The bullets don't follow the cursor, so I have to stand in the same position for a long time to calibrate the gun.

(3) As a result, I can't dodge bullets in this bullet hell game. All I did was stand in the same position, adjust my gun position, and try to eliminate the enemy's bullets with my bullets. I'm not sure if this is your intended game design.

I love the visual effect! Seems that player shoot more bullets when "tap-release-tap" the shoot buttom rather than "pressing" the buttom. Maybe it is my broswer's problem?

Fun game with potential! I don't know if it's a bug, but the water whip doesn't consume MP. It is too powerful comparing with other weapons.

I love narrative and letting players design levels.

But that's not my cup of tea. The only thing the player can do is use WASD to dodge bullets, and the character moves like skiing on ice. It's a suffering game with a lack of positive feedback. It's just not my type of game.

A great game for your target players! Well done!

Fun survivor game! I love the enemy death effects. It's really interesting. I reach the maximum level at 5:20.

Great jam game! But I think the player is overpowered.

(1) 0:00–1:00: Trying to survive.

(2) 1:00 - 2:30: A little bit boring.

(3) 2:30–3:00: Great boss fight!

(4) 3:00–5:00: Keep leveling up! It motivates me to continue playing!

Nice work! Just some comments.

(1) I can only see the main menu's "start" button when I'm in full screen mode. It looks like your Unity Anchor Preset (Rect Transform) doesn't work well in my browser.

(2) This game is too difficult for me. I can't dodge bullets even in "slow" mode.

But I love bullets and tanks. It is a potential game. 

Great game with great visuals! I only survived for 5 seconds.

This is a perfect mini game. It gave me a few minutes of fun.

Interesting concept that let bullets hit you in a bullet hell game. Is there any reason that the player is not at the center of the screen?

Thank you! It is very useful. I've read Unity's documentation for this function, and applied it to my next Game Jam game.

Hi everyone, I am new to Unity. This project is to test two programming/ software structure methods.

  • How do I enter the next level without interrupting the background music?
    1. My solution is "don't change the Unity scene."
    2. I destroy all the game objects from the previous level and spawn the objects from the next level.
  • How do I add level-changing animation? 
    1. My solution is to generate a black circle on the top layer that covers everything on the screen.

This is a simple prototype that took two days to develop. Therefore, I used some techniques to speed up development.

  • Everything is a circle, so I don't have to deal with rotation.
  • Most objects move relative to the boss. This makes the coordinate system simpler since the boss is located at (0, 0, 0) and cannot move.

We are all beginners. Feel free to share any game development techniques here!