This is like Ikaruga and Breakout had an unholy offspring and I really like it! The audio is great and I really dig the wireframe asthetic. It can get really chaotic and I completely miss what had just killed me. Really difficult and fits right in with the bullet hell and the consequences theme. Great work, well done!
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Cyber Shift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual | #104 | 3.455 | 3.455 |
Audio | #109 | 3.182 | 3.182 |
Theme | #111 | 2.909 | 2.909 |
Fun | #128 | 3.091 | 3.091 |
Overall | #140 | 3.091 | 3.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
I made everything during the jam
Are you using any AI generated assets?
No
Did you use BulletFury?
Comments
Boss Defeated - Score : 10900
The game looks and sounds pretty good.
It took me some time to assimilate that the ship and the bar are two different things, which means that first trying to avoid the wrong bullets with the bar was stupid as I only needed to avoid them with the ship and secondly that the ship can be hit by bullets of its colours. And it was worth it because then the game was quite fun with especially the exact difficulty I wanted to see at the moment. The boss fight is cool, I think its hps are high but as I eventually managed to beat it then it was all the more satisfying to defeat it.
That's a very cool entry, thanks for sharing.
The concept of a bullet hell Breakout is very smart, the presentation is pretty great too. Though the game barely worked for me unfortunately, too laggy. But I can see it being a great time.
A very unique take on the bullet hell genre, I love seeing out of the box thinking such as the colour switching being a requirement to bounce back the projectiles of the same colour. I found it very difficult and fast paced, but that's a fault of my own not the game itself!
I have no idea what's going on but this looks and sounds amazing so it's a win in my book!
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