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A jam submission

Attack of PrimitivesView game page

Small 3D Bullet Hell
Submitted by Nügü — 3 hours, 8 minutes before the deadline
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Attack of Primitives's itch.io page

Results

CriteriaRankScore*Raw Score
Visual#983.5284.000
Fun#1043.2763.714
Overall#1123.2763.714
Theme#1482.6463.000
Audio#2562.1422.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Are you using any third party assets?
I made everything during the jam

Are you using any AI generated assets?
No

Did you use BulletFury?

No

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Comments

Submitted(+1)

Difficulty Highscore : 230,8%

The game is addictive and it's a coherent package. The different parts of the art fit pretty well together. The game sounds great too,I love the music and it fits the art even if at some point the music also starts to sound a bit slow compared to the speed of the bullets. The game controls well and the rise in tension is real as you're approaching your highscore and starts to expect the next enemy will appear as far as possible from you. I'm really enjoying the game.

I can see it being the kind of game random people would compare their score around the internet by the way.

This is a very cool game, thanks for sharing.

Submitted(+1)

Nice game, very clean and charming visuals. Tad too easy, you can beat most of it by just strafing left and right. But it does get fun after 100%, the bar breaking is also very funny.

Submitted(+1)

I got a 118.5% high score at the end.

Very simple, but well executed game! 
It got me a chuckle when the bar just went over after 100%

Submitted(+1)

Hello! 👋

Overall: ✨ Great job on going for a 3D bullet hell game, that's not easy to do! It was surprisingly easy to dodge bullets even in this perspective, which I did not expect, so good job on that. The setting was very Tron-like, which was a neat way to cut down on the visuals while still making it look intriguing. Overall, great job!

Fun: 🎉 The movement and shooting felt smooth, and I enjoyed playing it. However, I noticed there were a lot of spots around the map where you could stand and no bullets would come to you, which made it a bit too easy at times.

Visual: 🎨 The Tron-like visuals were a smart choice. They kept things simple yet engaging, adding to the game's overall aesthetic.

Audio: 🎶 The audio was fitting and complemented the game's atmosphere well.

Theme: 📚 I like how getting hit caused the difficulty to go down, which may have been your interpretation of the theme. However, it felt more like a health mechanic rather than a clear implementation of "consequences." A tutorial at the beginning would really help clarify this and other game mechanics.

Great job on the game! 👏

Submitted(+1)

Awesome entry! The difficulty score system is a key factor in the replayability here, the visuals are great. (Difficulty score was 191.6%, achieved by finding a corner to make dodging easier lol)

Submitted(+1)

Fantastic game! I like your take on the score system and the visuals are pretty stunning! The audio could be better, but everything else is well done! 

Submitted (1 edit) (+1)

I would have liked if the player was forced to use the jetpack more. Great job!