You'd made a pretty detailed shooting system. The fire impulse on the gun is really nice, although you didn't make the reload. The controls of the movement is smooth. Good job.
Have a look on my game, if you still have time.
Criteria | Rank | Score* | Raw Score |
Audio | #396 | 2.643 | 2.643 |
Fun | #424 | 2.714 | 2.714 |
Game Design | #487 | 2.643 | 2.643 |
Overall | #566 | 2.411 | 2.411 |
Innovation | #630 | 2.179 | 2.179 |
Theme | #644 | 2.250 | 2.250 |
Graphics | #704 | 2.036 | 2.036 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
You'd made a pretty detailed shooting system. The fire impulse on the gun is really nice, although you didn't make the reload. The controls of the movement is smooth. Good job.
Have a look on my game, if you still have time.
Good game !!! One of the very few 3d games in the jam... The gun was something you made by your own ?? Or you used assets from store !! Rated!!!
Check my game and rate it tooo....https://itch.io/jam/cgj/rate/476873
The game feels really nice to play, but i think it could use more polish, great job :D
Fun game! At times I had a glitch where I could not equip the gun :( but great concept
It's surprising how many mechanics y'all were able to script together in such a short time! I dig the music. It's got good energy. I don't understand though, in the description it said this game had no violence but the first thing we do is run to a pistol, equip it... lol. Anyway, rated!
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Wait.. WAIT.. the game is a .. omg
I liked that a lot but got a bit of motion sickness from the texts on the screen, i don't know why! xD
Also i couldn't get the uzi or the dual wield...
Respect for making a 3D game with guns in the week!
Cool game prototype! With some polish and development could be a great Idea~ I love jet packs! Great job~ Please check out my entry too!
The jetpack feels really nice to use. It has weight to it and I almost think a whole game around such a jetpack might be a lot of fun. I only got as far as to Level 3 but I like the aesthetic of a bunch of rooftops and you have to explore to find the way through.
There's a lot of problems with the game design though. For starters there's no way to recover health and I find that irritating. There's no reason to fight the small enemies too other than to get ammo but u can also save ammo by not fighting them. I think there should be some kind of indicator of which weapon you're holding at one time. There should be options for mouse sensitivity and turning off/on music (although granted I didn't do that too in my game). I do like the way the text pops up and faces you when you're near a weapon, I thought that was kind of cool.
The game's concept of just shooting enemies and dodging their projectiles while u have a jetpack is fun but the execution could be better. Aiming feels really stiff prob due to no sensitivity options. The way projectiles move physics wise is interesting especially as it allows me to try and dodge enemies. The music is kind of repetitive but also not too annoying. I do wish there was a way to turn it off.
I noticed some technical problems when on the third level. I think the person who coded projectile physics and collision and projectile spawning could have done more to optimise the code (Projectile Pooling, don't use too many GetComponent calls during Update()) but without seeing the code I won't be sure what was causing the problems. The game shouldn't have lag spikes for a game like this on my computer which is capable of running way more graphic intensive games at full settings.
I won't mind a game centred around exploring a city skyline with a jetpack and a gun (maybe even a sniper) that level 3 suggests. It's a fun idea.
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