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Wheelchair Cat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1 | 4.444 | 4.444 |
Presentation | #5 | 4.185 | 4.185 |
Overall | #8 | 3.951 | 3.951 |
Cozy Fall Vibes | #37 | 3.222 | 3.222 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This was very good. Mechanics, sound, music, and artwork are all really good.
This was very good. Mechanics, sound, music, and artwork are all really good.
this so good mechanics !
Wow! It took me a little bit to get used to the main mechanic, but once I understood I was blown away by how clever and innovative it was! This is the kind of game that can only be made during a gamejam, and I love that. I'm a huge puzzle lover in general, and I have to say the levels were well designed, felt fair and doable. I'd love to see this concept being expanded on with even tougher puzzles, I feel like there's a lot of ways this mechanic can be built upon! The art and animations are also very well done which adds to the overall level of polish. Good job guys! And thanks so much for participating in the jam :)
Thanks a lot for the long comment!
An idea we had was to have each cat have different abilities, things like only one of them being able to jump or one being faster than the other
We sadly ended up scrapping thet idea very early in fear of scope creep
Really good game, and good mecaniques,
it's really simple to understand the concept of this game. a few sec in the hand and we know what to do.
it's true that there is not enought levels (but it's normal ^^).
if i would need to change something i think it's the number of try in the firts levels to give the player a chance to understand with not losing imediatly.
If there is new levels i will love to play it, i think you have a good casual game.
Great jam !!!
Many people didn't like the move limits...
I do like your idea of being lenient at the beginning, but it also might be a problem with communication
Running out of moves was never meant to be a faliure state, the same way dying is super meat boy does't mean you failed the level, or how dying in outer wilds doesn't mean you failed the game. Runnning out of moves is just a perfectly natural and expected part of the puzzle solving process
But we completely failed to communicate this in the game, instead we have an "out of moves" screen that looks very much like a game over screen, which communicates to the player that they did bad and thet they failed. Maybe we should've done something closer to what Baba Is You does, where it simly stops the music and then reminds you of what button to press to restart the level.
Really good game. Nice art, effects, music. The biggest problem is I want more levels. Great entry! Good job.
the most common issues people have with this game is that they want more of it... probably not a bad sign... hopefully...
we did fewer levels so we could focus on quality and polish, tho we might have gone a little too far with that mentality
and the levels could've been a harder, i made the levels easy so everyone could finish them but i might have gone a little too far with that too. The levels were much harder at the start of development
Thanks for taking the time to comment!
Nice concept! I love how the mechanic is easy to understand but creates really fun levels!
I love everything about this. Unique, challenging, love the way you implemented the 'trading places' theme, and there's cats! All the internet points to you :D
Very nice best implementation of the switching mechanic I have see so far. took me a second to realize what I had to do. also the main image is a little creepy. But really cool puzzles I like it a lot
Interesting mechanic and clever use of the theme. Quite fun as well.
Thanks!
Awesome, i really loved the mechanic. I wish the game was longer
There was so much one can do in the time limit we had. Thanks
Awesome switch mechanic! :)
The mechanic based on the theme is super awesome
Whoa, this is a super clever idea. Idk if this is an original mechanic or inspired by something, but I havenβt seen it before and loved every second. I would definitely play a longer game built from this idea. It also felt very polished between the nice sounds and the particle effects.
Good job folks. Also the cats were adorable. Our game is linked below if you want to check it out.
Thanks!
The idea of the main mechanic is original, we didn't get inspired by anything else
The big amount of polished was achieved by a little bit of something the professionals call "spending way to much time making the game", and ig also making fewer levels so we had more time for polish
Thanks a lot for taking the time to write a long comment!
Solid concept, charming visuals and great level design! Awesome job!
Great game! Awesome concept, mechanics and audio.
I love the gameplay and the art in the game, but the thumbnail art scares me...
Very good concept, and gameplay. Visuals are pleasing too :)
A tad bit confusing at first; however a very charming experience! I played it alongside 'Tameno,' one of the developers! The concept of "Trading Places" was immediately recognizable, and the main mechanic was intuitive and fun! Altogether it was a great time, and I would love to see more of it in the future!