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Dull Reality & Colorful Dreams's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme - How well does it incorporate the theme? | #6 | 4.477 | 4.477 |
Overall | #42 | 3.541 | 3.541 |
Audio - Does the game have nice sfx and music? | #66 | 3.409 | 3.409 |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #72 | 3.477 | 3.477 |
Graphics - Is the game aesthetically pleasing? | #92 | 3.523 | 3.523 |
Gameplay - How fun is it to play? | #116 | 2.818 | 2.818 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
What a great interpretation of the theme! I loved every second of it. Although it was confusing at first, I did figure it out.
Fantastic entry! Thanks for making it :D
Thanks for the kind words, I'm glad you appriecated the game.
Good execution of the theme, love the art style!
Thanks!
Great use of the theme, I love the contrast between the two worlds both in music and style!
Thanks!
Very interesting take on the jam theme with nice art, and it looks like the engine (?) was improved over time, and now performs without weird lags. Felt a bit confusing at first (at least at 2 AM), but I know I'm playing a CryptRat game if I'm playing something that feels like getting a game with a refcard, but no manual, and I have to man up and figure things out.
Haha, sadly true, thanks.
Very nice and original. The first screen is a bit hard to take in, but I decided to just wing it. The different styles are very neat and sell the theme a lot. The music was nice and its absence in the dull reality too. Did you had any inspiration about your battle system ? Somehow, maybe because of your drawings, I feel like it remind me of something of my childhood but I can't tell what. I can't even tell if it's a boargame or a videogame eheh.
Thanks. My will to mix first-person exploration with combat on a grid comes from the old Dungeon & Dragon games which did exactly that, the actual presentation of the combat from no game in particular (reusing the portraits instead of full figures came naturally as some time gain, even if I'm almost certain I have played games I liked which did that too).
Hey CryptRat,
That was a pretty nice surprise :) I loved the colors and the combat mechanics, I felt almost at home with titles like Shining Force <3 . Nice and suitable sounds as well.
The game is lovingly complex and has a great charm and cartoonish style between the worlds. Loved the tile animation all over, what a nice touch! I scared in a good way when the map changed to dream world and music stopped, loved it :)
Regarding the maps and initial information, I got overwhelmed at start because of the amount of detail. Had to read a couple of times to get what's going on.
On my 1366x768 laptop I found out that your calligraphy font is getting stretched and some lines are getting missed, which makes it a bit difficult to read. You might want to check that resolution and play with the font a bit :)
Overall, a pretty good entry, I played through it a couple times.
Thanks, I'm gladly you enjoyed it, I will definitely pay more attention to resolution scaling of texts in the future.
Dude.
I loved the children's storybook art of dream land.
I love the pencil drawing of 2 inuits+1 poodle reality.
I loved fighting the creepy clowns.
This was a truly great entry.
All the stars.
Thanks a lot, I'm glad you liked it.
FYI: the itch.io app wouldn't install your game for me: "Cannot read property 'build' of undefined." Thought you should know.
Update: I played it as a raw download, without the itch installer. Seemed to work ok.
I love the concept, but the gameplay was a bit confusing.
Combat was interesting, but I didn't like the controls or the fact that enemies could teleport.
Thanks, the lack of extra mouse control support and enemies teleporting instead of finding paths were definitely compromises I chose to make from the start to be able to make a grid-based combat system during the timespan.
Was a little confusing at first. A wall of text is a hard sell for a tutorial for me. Otherwise it looked great and making a game in java is commendable these days.
Was a little confusing at first. A wall of text is a hard sell for a tutorial for me. Otherwise it looked great and making a game in java is commendable these days.
Thanks and thanks for playing the game.
Loved the combat and the party members with special abilities. The theme incorporation was great, the choice of graphics is nice and whimsical. But I was hopelessly lost and the map didn't help at all. Killed a lot of clowns and flower...things... and scared off animals though!
Thanks and sorry you did not find a way inside the dungeon.
Wow! The graphics were so charming! The dual worlds, also amazing. I dig having an abstracted tactical combat.
Thanks, I'm glad you appreciated the game.
I think this is great game for this Jam)
Thanks (for your other comment too)!