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Demon Lord's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics - Is the game aesthetically pleasing? | #7 | 4.500 | 4.500 |
Audio - Does the game have nice sfx and music? | #13 | 4.100 | 4.100 |
Overall | #43 | 3.540 | 3.540 |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #53 | 3.700 | 3.700 |
Theme - How well does it incorporate the theme? | #94 | 2.767 | 2.767 |
Gameplay - How fun is it to play? | #130 | 2.633 | 2.633 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Love the game design, I just found out about the cool jam. The monochromatic filter gives it a beauty despite its feeling of dread.
I do find this to be very fun! I will try to complete it! Good work, and I hope to play more by you!
Great visuals and audio. Happened few times that I was ambushed before I could even reach the fire - that killed me couple of times.
The only choice that I felt I really had was selecting which party members can join me... if they die - to recruit others. The rest was just spacebar mashing. Minotaur RNG was brutal - 2 hits for 60+ damage on same party member was quite annoying, considering that I killed it before few times too and it wasn't anywhere close.
Got farted a lot by goblins and bitchslapped by slimes? o,O
I wish for more combat controls maybe in future versions? Because right now there isn't much to play around, really... its stunning visually. I like different characters and their different abilities, but have no control over anything for now.
Thanks for the feedback. Indeed, the game is quite limited at this point, as the combat was designed around the quirks of the second half of the game, where you play as a Demon Lord and select his actions, while the rest of the party decides what to do on their own.
The extended edition will allow the player to select which skills to use and will play quite differently from the jam version.
Hey man, I played your lovely crawler at last :)
Overall, a pretty solid and complete dungeon crawler, you did everything right. I expect you to continue "Demon Lord"'s development as it has great potential!
I am really jealous of that crawling experience, one of the most genuine retro experiences in this jam. Well done!
One of the most beautiful games in the jam, but it feels like it lacks substance.
I pity my spacebar.
I love the aesthetics and simplicity of it all. Normally I don't fancy random encounters but I had fun with this one. I got all the way to the last boss but died horribly...
I hope you do a post-jam version of this with more content, mechanics and expand the tactical options for combat.
Great job :)
Music is amazing. Art is amazing. Gameplay is a bit meh for me, you cannot choose your outcome that much, pray for RNGesus. Also, I fled because two of the team died and every single tile I walked after that was the same encounter I ran from. So, I was kinda stuck in the perpetual goblin fleeing state.
It was a fixed encounter with Goblins, and yes, in retrospect, it wasn't balanced that well for a beginner team.
The visuals are excellent! The combat could really use some better choices to make it feel engaging. Otherwise, an auto-battler where the interesting choices are your party members could work too. I think with some tweaks to how you use your party and this could be really cool.
Got lots of retro vibes from this one. Made me feel young again.
The visuals and sound are amazing, but I found the combat kinda hard and confusing.
Love the visuals! I died in my very fist battle though before managing to add anyone to my party -_-. On a second playthrough I noticed there was a room off to the side I missed the first time, and stepped on a teleporter and then it was too late...
Second run went better, though it seems I have no real choices to make in combat (just fight or flee), so it turned into just mashing space a bunch as only the outcome (live or die) seemed to matter... This run, however, was ended abruptly by choosing the "exit" option from the party menu, which didn't exit the menu as I expected -_-.
Third run I managed to get all the way through, the entire set of runs took about an hour, with a 1-minute break to throw together a macro that'd send "space" key events over and over again until I told it to stop, which made the experience a bit more palatable. I'd liked to have something more interesting to do in combat, although by the end there had been so much of it, it's probably best that it was relatively quick.
I love that the only healer I ever had in my party was... the Demon Lord. He must not be such a bad guy after all.
Did I mention I love the visuals? =) Only gripe there was that the UI was a slightly different color (and, I guess had some gradients on the borders?) than the otherwise super consistent look. The duality swap was cool.
The visuals are incredible , it has a nice sense of progression, not too much grind necessary, and a fun plot twist for the second half of the game .
Combat are really simple and feel very repetitive after a while, especially near the end where you face 20+ enemies. My space bar was not happy.
Despite this I enjoyed my time with it.
Really visually well put together, and feels pretty polished. The combat and dungeon is simple, but it's a pretty well done simple.
Really visually well put together, and feels pretty polished. The combat and dungeon is simple, but it's a pretty well done simple.
Awsome graphics. You put it all together very well. All is fitting, tidy and atmospheric, great! I only whish there would be more complex fight system. Even targeting foes or acting characters separatly would be enough, i think simplicity is great in your project but would be great if the player can have a little more influence on the fight outcome.
The kind of dithering overlay over the world is really cool looking and the art is fantastic. The only issue I ran into was accidentally ending my run using the Exit button in the pause menu (I thought that it would exit the menu) and one time I didn't get to the adventurers camp before I got into a fight and immediately died in 1 hit haha
The progression is really fun as well, seeing all the stat increases is rewarding. I did lose the archer but I was able to find my way back to the bonfire and hire a new companion.
I played for quite a while, the farthest I got was dying to the the minotaur. I was wrecking everything else though.
Interesting entry! Well done!
That CRT effect during battles is spot in, freaking fantastic. I was transported to my childhood playing Wizardry, well done!
Wow, incredible old CRT visuals and vibes. Sound too. Simplistic gameplay; I don’t really have any choices. Defend seems to be the same as Attack? Would like a keybind other than space bar if it’s the only key I press. Actually took me a while to realize I could press it while walking around to get a menu, though.
Strategy seems like it would be to avoid the teleporter trap(?) and just grind at campfire. Not sure if the theme comes into play at all.
The theme comes into play once you defeat the Demon Lord. As for the combat options, they only affect the party leader -- a quirk from the early development that was too late to change when the project was redesigned halfway through.
I really like the graphics, sound effects, and music. I wish the combat had a little bit more depth and maybe I just didn't get far enough but overall great for 7 days.
Graphics look great
I got defeated by Metatron and will have to restart once more, I think just a couple more fights before the last one should be enough, I did almost none at that point.
The game is atmospheric due to its awesome gfx and music and the inspiration behind the game fits the theme perfectly. For sure there's little you can do except for choosing characters who won't randomly die to one hit then grind a bit and go for it, but given the context and the fitting game length it's fine.
I killed Metatron on my first try. Must have gotten lucky with the right mix of summons.
It's more shameful than that, I missed summons, with titans and golems it was indeed easier (even if I think I was pretty close to kill him and a few more levels would have worked anyway).
Well, I did wonder what the point of those pentagrams was initially and the moment I switched sides I realized instantly I was in Wizardry 4 and what I had to do