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Iridescent Haze's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics - Is the game aesthetically pleasing? | #4 | 4.611 | 4.611 |
Audio - Does the game have nice sfx and music? | #12 | 4.111 | 4.111 |
Overall | #34 | 3.611 | 3.611 |
Completeness - Is it an unfinished tech-demo, prototype or a complete game? | #68 | 3.500 | 3.500 |
Theme - How well does it incorporate the theme? | #83 | 2.889 | 2.889 |
Gameplay - How fun is it to play? | #106 | 2.944 | 2.944 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Movement, perspective, and style are all good. Enemy combat moves are very slow and I was hoping the stink-lines would be more helpful in finding a way out.
Cool style and nice sound effects set a thick atmosphere.
Absolutely adore that artstyle. Quite a character - he can produce all kind of sounds through his guitar!
Great movements, amazing sound effects through out the game. A lot of ambience. Impressive and stunning overal.
Absolutely had to play this one on the basis of the screenshots, love your character art and use of color so much. Great sound design too, and interesting interpretation of theme.
Utterly confusing otherwise! As others have said I thought it was a rhythm game but I think the encounters are just rock-paper-scissors spam? I found several mirrors to interact with, but got completely lost.
Quite trippy, but in a good way. Excellent art style and I loved the premise. The combat was interesting, although not sure if I was doing it right by just spamming the highlighted key. It always sounded very dissonant. And I don't know if the game can be "won" cause I got stuck in the club. Found two mirrors, cleared all the people inside but it didn't seem like I could find a way to progress.
Otherwise, an excellent entry!
All the stars.
I think I would have given all the stars for just the theme at the title screen.
Very colorful.
I took the drugs.
I pressed keys to assuage groupies or whatever?
I did something at a mirror.
Which is where I guess the duality comes in?
Superb presentation, I love the 2D art and the guitar riff at the end.
I was pretty happy to see that you went with instant movement.
The gameplay is fun too. It's simple, but I thought it was actually more original than if it was either rythm or Simon says. In the context of dugeon crawling you could have added a couple of consumables which earn bonuses or special moves (where a guitar riff would have been appropriate, although' the game ending in a climax is good too), but in one week we certainly don't have time to do everything we'd want to.
The narrative of doubt does fit the theme. However I don't think the theme has that much impact on gameplay (failure or success is a bit mandatory) I did not get if there was any difference between the two colors of lines so maybe there's more.
Very cool entry, it was pretty fun to explore.
Man, really cool aesthetic for the whole game! The floating trails and the lighting by the player were such nice details. Felt a little frustrating navigating the map though, and even when I figured out the combat it still felt like I was doing it wrong somehow. Could see a ton of potential with some more gameplay depth though!
Really cool art! I first thought that smoke was leading direction to next level but found myself stuck at not working doors (or at least i did not know how to open them). Also battles were repetitive after a while. Loved the atmosphere and whole aestetic!
Crazy art! Love it!
I love love love the aesthetic. Art and audio are both fantastic. Everything felt good.
I didn't quite understand the combat mechanic. It seemed like a rhythm game, but I need a tutorial or something.
Neat graphics, I found just spamming the buttons were sufficient enough to win most battles. Audio was a bit messy, but overall neat idea.