dundundun dudududun dudu
Ah, it's simple and funny, but get on your nerves after a while. Puny enemies got crushed! Didn't get past the color riddle :c I wish there was keyboard control because all the clicking hurts my hand a bit.
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quest for immortality's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall fun and playability | #141 | 1.958 | 1.958 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme incorporation
You explore an ancient ruin.
You have basically infinite strength. (This ignores hard mode)
Comments
Short game but playable.
Had some issues getting used to the clicking the arrows as only input. It gets strange when you have to divide the attention on the buttons and what happens on the screen. You even had some puzzles in there as well. Sounds were very 8-bit and un-soft to listen to but worked. Enemies stood no chance against my might click power. Don't think I ever took any damage.
I win.
pom pom pom pom popopom pom
I like the crafted feel of this. Perspective is good.
I dislike the lack of keyboard controls but putting that aspect aside then in normal mode the controls feel good, it's fast and snappy, super responsive. However in that mode I don't like that you're invicible and don't have to press the buttons.
In hard mode I don't like that your low speed makes the game so slow to control but I like that you can die and have to press the buttons although I've yet to figure out the colour button puzzles, that there are two green ones seems like an hint that you're not just mean to just press the button in rainbow colour order.
I wish I could play a mix between the two versions, and was not so dumb and could figure out the last puzzle ;) .
Overall that was fun, thanks for sharing.
Short and sweet and no doubt testing your game making skills from start to finish.
I think I completed it?!
A simple little crawler. The graphics are good enough, I think the homemade models of the enemies had a certain Kings Field 1 charm to them. I found that the enemies aren't much of a threat and don't block movement, so the player is able to skip all the fights. I was eventually just clicking through all the doors I found and got to the end. I'm not sure if they were supposed to be locked, because I saw a lot of buttons but they didn't seem necessary. There's a good foundation here and could be great with some work.
Attacking had a really great feeling to it. It did take a while to realise that the blank rectangle was an attack button, but not too long
Sadly, I got lost, and the music and lack of keyboard support made me eventually drained my sanity away. I like the basic core of this. If you keep working on it, please add keyboard support and a mini-map.
The graphics are nice enough, but the "music" is a bit grating. Battles wer oddly satisfying andu really tried to do you own thing and not rely on premade stuff, very cool!
Hey! I played it multiple times and found different endings. Nice ^^.
Theme:
Definitely fits the ancient ruins theme for me.
What I liked:
I actually liked the idea that I did not had to worry too much about getting hit by the enemies because I was so strong. The textures also gave a good impression of being in some kind of old dungeon. I also liked the look of the green bugs ^^ they are kind of cute.
What I had wished for:
That the enemies could not walk into the field where the player is right now, as this made it a bit hard to get them. Also the grey guy sometimes walked right between the tiles, so I could only get him if I hit him on the move. Also it was not always clear to me, if hitting a button was really necessary, as I could open all doors with my sword as well.
Thank you for submitting it and the time you took to make this!
It's... playable, but failed to keep me playing for long.
The music and sound effects felt a bit out of place.
It seemed like enemies couldn't hit me at all and some enemies didn't move on the same grid as I did, which felt weird.
I played through to the end! I didn't really understand the puzzles, so I ended up just hitting all the switches and killed the bugs and zombies until I found the end :) The models are endearing in a way, but the music is a bit repetitive.
The game performs well (I tried both the windows and web versions) and the lighting/camera distance fog/whatever looks really nice.
A good effort!
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