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Bon·is·Dead

39
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A member registered Apr 05, 2018 · View creator page →

Creator of

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Sadly he's too powerful. Biggest regret for the jam was putting off play testing till the last hour!

Very cute game! I wish it were longer!

I am not good at tower defense, but making it spooky definitely helped me get into it more! Cute idea!

Yeah that ghost is definitely too defensive of their old junk! Thanks for playing!

This was so good! The visuals, the gameplay, the spooky theme... fantastic! I loved all the different creeps hiding in the dark, too. All unique enough to keep you on your toes!

Also, I'm surprised we arrived at a similar idea! Yours definitely feels more realized! Hope you make more!

This was really fun! What a spooky game to play to get in the Halloween spirit!

Thank you! Glad you had fun even with the mean ghost haha

Thanks! Glad you had fun. And yes, the ghost is way too possessive about their belongings. I'd play-test more in future jams haha

Jams really keep you on your toes! Really easy to not think of something you're missing... I know that all too well this jam haha

Oh how I wish there was more! The artwork was fantastic!

This is really good! The gameplay is very charming, I wish there was more! The art is fantastic. This could totally be a full game with a big more work!

Very fun! Michael Johnson's music sounds very familiar! Wish there was some kind of calibration, but other than that, it was neat!

Really neat idea! I could see this being a complete game. It definitely feels like a Gameboy game!

Music seemed a bit out of place for a Gameboy game, but it was still nice! Enjoyed searching for cats as the reaper!

Nice mechanic! Once I got the hang of it, it was a fun lil' game! I enjoyed throwing stuff at people ✌

Clowns! You know how to speak to me. Very fun game!

Cute lil' spooky game! Would be fun too see it longer with more ideas tossed into the mix, but still fun!

Thank you! The ghost is way too fast, which I only realized post-jam haha

Yeah I've had him spawn within seconds of starting a round. I've realized that play-testing is very important! Thanks for playing!

Right now, it's only the web build!

X is A, Z is B, Enter is Start, and due to forgetting about keyboard controls before uploading, Select is Escape! Pressing Select lets you remember what items you're looking for... only a few times!

Sorry about that!

Thanks! And don't feel bad, I added all the remember menus and sounds and stuff because I kept forgetting haha

Thank you! Yeah I wish I had playtested more haha. These issues might revealed themselves sooner! Thanks for playin'!

Thanks for playing! And yeah, the ghost was way more agressive than originally planned! Glad you had fun!

Really fantastic! Loved the artwork!

So wacky! Loved the animations and music! A fun Halloween adventure!

Neat! Wish there was more gameplay, though!

Neat game! Artwork is nice, would have loved to have seen the caves!

Fun experience! Would have been neat to see finished!

An RPG and crafting in ten days? Wildly ambitious!

Once the skeleton looks like a Halloween store skeleton, it's fair game!

OH NO! That shouldn't have happened... and yes, I've noticed the ghost gets a bit too mean too fast. Should have play tested more. Glad you had fun even if it's a lil' wonky haha

Yeah the ghost definitely was a lil' too aggressive! More play testing would have save the poor guy haha. And thanks!

Like Father Like SonMind The Rear

Sorry it took so long to get back to you about this. If you've read the title, you should come to the conclusion that no, this is not in fact Alfred Chicken. I hope that clears up any confusion!

Or is that irrelevant?

This is great! Printed one out, and already love how it looks. I've been using D&D Beyond, but I do really love using paper. Seeing the character sheet more adventurous really adds the fun back into paper!

Awesome! Thanks for the heads up, everybody!

The engines themselves are over the 1.44mb limit, but the games are smaller... is that fine? I know it's semantics, but I'm rather new with a lot of coding languages.