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UnHybrid's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #54 | 3.138 | 3.138 |
Overall | #86 | 2.948 | 2.948 |
Audio | #103 | 2.603 | 2.603 |
Innovation | #141 | 2.431 | 2.431 |
Graphics | #146 | 2.483 | 2.483 |
Theme interpretation | #163 | 2.431 | 2.431 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/chdinesh1089/UnHybrid
Theme interpretation
The roller ball which is our player must stay UnHybrid to survive in this hyper-casual game. The ball has to dodge a series of poles where if it hits one changes its shape changes to a hybrid one which makes the gameplay a bit tougher.
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Comments
nice game, I liked it!
thanks for playing the game!! Hope you enjoyed it!! Your experience helps me to improve on the game. Thank you.
Nice concept and funny game! Gret job ;)
Two issues:
- The high score is wrong. It's calculate a few more points than I was made.
- The leaderboard doesn't works.
Thanks for playing !!
1. You get a little more high score as you might have taken the blue capsules which increase your final score
2. Leaderboard actually works on other platforms but takes much time to load due SQL queries are slow and the cloud I access the data is always busy as it is free of cost .
Thanks for playing the game ! Hope you enjoyed it!!
Very original game! Absolutely loved the concept.
thanks for playing itπ
Very very fun! to play for hours =)
Interesting game! My only note would be that the height of the poles sometimes makes it harder to see oncoming poles as they get closer to the camera. Cool mechanics, great job!
I thought of that wanted to make it real and distracting during the gameplay! Thanks for playing!!
An endless runner type of game where bumping into things doesn't instantly kill you ? I'm sold.
Thanks for playing the game !!
Love the idea of changing the shape of the ball instead of immediately punish the player! Only complain would be the pole spawning sound can be a bit annoying after a while, the mute button only mutes the music :(
I have to work more on the menu bar for more options on sound. Thanks for playing !! π
I guess I did a pretty good score, too bad the scoreboard did not work so I couldn't check :(
After the first 4, 5 poles, the game becomes insanely fast, did you not lock the CPU by any chance so the game speed depends on the computer speed ? Also I couldn't see the way the ball is morphing ? It stays round like a ball. And I was wondering what the blue pills are for ?
The UI looks really clean and the atmosphere is enjoyable by the way :)
thanks a lot for playing the game !! In which platform did you play the game?? Could you please tell me more about locking CPU thing ?? Yes true because of the speed of the ball you surely won't observe the morphing π . Lol π blue pills are suprize score enhancers at the end. Scoreboard takes a lot time to load as i think SQL queries are too slow and the server that holds data is always crowded as the cloud space is given for free π .
I played on Windows 10, with an i7 4770K overclocked to 4.5GHz
If you did not use a delta time mechanism or fixing the update to the framerate (which is itself a bad idea since not all people have the same framerate) the game speed is gonna be to high on high-end computers.
Also, I played on a 144Hz screen which might be the reason why it was so damn fast.
(The 144Hz screen was the problem, if I play on my 60Hz screen the game speed is normal).
Little tip : Never sync the game update to the framerate, it will cause game speed issues if the screen has a different framerate than the usual one (60Hz), it is a famous problem in games like King of Fighters : https://steamcommunity.com/app/222940/discussions/7/358415738200401557/
Also noticed there is no ground after 9xxx meters :p
yep I got the problem, in unity i used Update constructor to do this job which created this problem. I think I have to replace using couroutines maybe. Thanks for finding the issue as I had the same issue when I was testing the game. Actually in that high speed the ball might cover long distances but the ground may not reach that extension. That is a result of the high speed of the ball. Otherwise it would be fine under normal cases. Thanks a lot for playing the game I have learnt something important. Thank you !! π
I found the solution , I have to lock the FPS to some 60 so that the gameplay would be completely same on all devices. I feel bitterly sad that why did I even didn't think about it π’. Thanks for playing !!! π
There's an even better solution ! Use the delta time :) Frame rate locking is a bit frustrating for people who have a non 60Hz screen :p
Hey!! How are you!! I have written a blog on my journey in making games and UnHybrid too. Thanks for all the support you have rendered !! I have mentioned you please do check it
https://medium.com/@kmehant/my-battle-in-building-unhybrid-8da7f949b949
Interesting article, I always like to read some dev feedback, thanks for the mention :)
Nice game!
You should try to make the columns emerge in time with the music notes to make it more immersive
thanks for playing !!
That's pretty nice casual game. Interesting idea with changing shape of the ball, haven't noticed how it affects the game thought.
The sound of rolling ball is a bit annoying for me.
Also logo reminds me of Nexuiz logo.
Thanks for playing !! Actually when you hit the poles you take up hybrid shape, increasing your size . Increasing size increases the probability to get hit by poles and get knocked out.
Had a great time playing it. :D
This was the furthest I could get:
thanks for playing !!π
Enjoyed the concept, it is addictive and fun, liked the sound a lot :D
nice sounds! I suggest have the ball shape change more drastically- i didnt realize it was changing at first! Maybe to triangle/very unusual shape to visually see. Even the poles can be shaped like that to hint at what to avoid! just an idea thanks.
thanks for playing the game!! I loved your idea and thought of the same earlier but not sure how we could deal with the physics of rolling. Will try implement it after jam and thanks for playing !!
yes that would be a challenge getting it to roll, but maybe "fake" physics - collider could be sphere but the model triangle (quick trick ?!) thanks.
Really addictive ! Great job !
Great job with this game! Loved the minimalist style. My best score was 1190. Also agree that the music fits perfectly with the tone of the game
Very fun and responsive to play. Trying to one up my score is genuinely addicting in this. It looks nice and has a VERY good choice in music, giving it a chill vibe that I found relaxing in a good way. Fantastic job!
Really cool game. Very enjoyable!
amazing work is done by you people.. keep it up
thanks bro!!
This ia a wonderful game
thanks bro