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A jam submission

Messenger MouseView game page

Deliver the message! Save the kingdom!
Submitted by Troy Story Games (@s_laplante6791) — 28 minutes, 53 seconds before the deadline
Rated by 32 people so far
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Messenger Mouse's itch.io page

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GitHub repository URL
https://github.com/Troy-Story-Games/messenger-mouse

Game description
Take on the role of a courageous mouse tasked with delivering a secret message to the king in Messenger Mouse! This action-packed platformer combines classic gameplay with modern challenges, encouraging players to explore, strategize, and uncover the game's many secrets.

Theme interpretation
Narratively we made the game about delivering a secret message to the king. Loosely inspired by the story of Marathon. We made the game have secret passage ways to find throughout. The secret passages also factor in when considering speed run times as many secret areas allow you to complete the level faster.

Wildcards used (optional)

Small Palette

Limit your colors to 4

Cheat Mode

Let players break the rules with things like infinite lives or invincibility

Speed Run

Make time the enemy

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Comments

Viewing comments 25 to 21 of 25 · Next page · Last page
Submitted(+1)

Really fun game, although I was terrible at it. Loved the idea behind this and art style. Loved that I could skip the story and the in-game tutorial. Good work!

Developer

Thanks for playing! It was important to us to allow the player to skip story content. Really every game should allow that. It’s important to respect people’s time, but in a game jam especially - it allows people to get to the fun fast when they might not have time for reading (or maybe they just don’t care haha).

Submitted(+1)

This game turned out to be surprisingly challenging, especially the last level, where progressing to the next checkpoint depends a lot on luck and agility to climb over enemies. I failed so many times—it was frustrating, but the relief when I finally finished it was totally worth it!

Developer

Thanks for playing! I think I know the section you’re referring to. Right at the end of the last level. Believe it or not that’s easier now compared to how it was when we first made it. We didn’t want any part of any level to rely on luck rather than skill so that one part of that level definitely stands out as something we should change since you’re right, the way the enemies spawn and move, they’re not guaranteed to be in the same place every time you respawn.

There is a secret path that allows you to skip that section after jumping off one of them, but I think we need to change that section to rely less on luck.

Submitted(+1)

The controls are feels nice and responsive, which goes really well with the tempo of the game. Loved how successfully hitting an enemy gave a really satisfying boost, it's a speedrunner's dream! The level designs were also well thought-out with a balance between challenging and speedy segments. Hope to see more levels and possibly more abilities/mechanics! Well done!

Developer

Thanks for playing!! I’m glad you noticed the little boost you get for killing an enemy. It’s subtle, but I think it feels good especially when you can get a couple at once.

Submitted(+1)

Really cool! Fun mechanics and well polished :)

Developer

Thanks for playing!

Submitted(+1)

Nice fluid gameplay with consistent quality art. I love how the enemies get pushed away in high velocity when you kill them. Movement and level design reminds me of the original Sonic games with how open they are , it gives the player more freedom, it also gives the same vibes as og Sonic. The game is well polished, I don't believe I found any bugs. Well done!

Developer

Thanks for playing! The enemy slice was kind of a rogue addition I did on a whim to see if it’d be cool and it ended up working great! I’m glad you like it! The implementation is just two physics objects that spawn each with half of the sprite with an impulse in the slice direction.

Viewing comments 25 to 21 of 25 · Next page · Last page