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A jam submission

T.I.M.E.View game page

Get down to this Rhythm FPS game!
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T.I.M.E.'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#74.0374.037
Mood#243.9633.963
Overall#263.8433.843
Gameplay#433.5933.593
Visuals#533.7783.778

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine

Unity

Source
https://aluvea.itch.io/time

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted

Cool looking game and sounds good too.

I wasn't really sure what I had to do, other than shoot the robots and spiders?

Also not sure what the link to time was, but the levels and models are very good and has a pro feel to it.

nice work.

Submitted (1 edit)

I had to switch my keyboard to QWERTY to play correctly, and I didn't understand that I had to shoot the boss' legs and miniguns at first. Some guards don't seem to navigate the area well until you shoot them. I think more feedback on the gun would be great, too.

Nonetheless, very cool idea! I liked the music, and it fit well with the artstyle of the game. I liked it.

Submitted

Really cool idea. I couldn't beat the first room, I think it's because the enemies got stuck somewhere in the room.  I wish I could because the game was really fun. 

You can investigate how nav mesh agent works in Unity cause they will help the enemy AI to avoid obstacles and reach the player.

Submitted

This is a nice concept! The game mechanics of the beats while shooting to do some damage is great. I would like to see a better shooting and damage feedback for more inmersion and feeling that I am actually killing the enemies. I also noticed that some enemies got stuck in the scenario while trying to get to you.

The final boss was fun. Environments according to the music. I think you made a great job with this game, kudos!

Submitted

Very unique concept!! Love the idea!! I am not good at shooters and terrible at FPS (first person anything, actually, i get motion sickness, although i managed quite well for the little time i played this one).  I played it twice, the first time I had no idea about the rhythm based shooting, so I didn't enjoy it much. Then I came back here and found the instructions in your page. I definitely think instructions should be in game.  I had an issue that's been already mentioned, that I never managed to get out of the first room. I had already read your comment about how some of the mobs seem to clip somewhere, but gave it a good 5 minutes or so, walking around pretty much everywhere, and nothing happened. Except at some point, when i was facing a wall, very close to it, and I saw the red overlay and noticed losing a bit of HP. I turned around and couldn't see anyone. Other than that, I think this was a lot of fun and, as I said, very original!! 

Submitted

I really enjoyed the game overall. I think the rhythm based shooter was a really good/unique concept. It's like crypt of the necrodancer but for fps! :D 

Feedback:

Likes:

  • I liked the boss fight, you put a lot of effort into that one! "BREAK IT DOWN!" :P haha
  • The mechanic of clicking to the lines was done well
  • Gave me doom + crpyt + red faction vibes
  • That you had a sound volume since I had to turn the default down

Dislikes:

  • I found the sync between music and beat didn't really line up properly. Like if I focused on the lines, I could get the lines. But if I listened and reacted to the music then it threw me off. 
  • How I was spending ages attacking the boss thinking he would get destroyed at % hp... to find out I had to shoot his parts directly. That was a bit confusing

Improvements/Ideas:

  • Have the music play (have volume) when you hit the lines. It encourages focusing more on the lines than the music.
  • Debating about it, but perhaps not firing a bullet if you miss the beat might feel nicer. Because I spent a lot of time reloading which wasn't fun. But not firing would have the same effect; maybe playing a gun click/fail sound instead?
  • Would be cool if we could choose our own music in the future :D (but that might be more difficult depending on how you actually generate the beats right now)
  • A dodge mechanic to avoid the boss when you dont have pillars.

Great game! Good job ^.^

Submitted (2 edits)

I was surprised by the game's look, really liked it. The rythm based shooter is a very different idea and once I got how it worked it became very satifying to shot a lot when the music was more frenetic hahaha. Also when facing the boss and the guy sang a word (forgot it) then the boss did a jump atack, very cool!

Loved what you did with the boss. Instead of having an hp you break his parts and he adapts his attacks and movement based on that. Great job!

I'll add some point's that I think would improve the game:

  • Better feedback when hitting an enemy, speccially the boss (I faced the boss for like 5 minutes until I got I needed to shoot in his other parts, not in the center)
  • Stop showing the music lines when recharging
  • Maybe give the "perfect", "good" only when hitting enemies (a way you could do that is to show the lines only when the aim is on an enemy)? A lot of times I got perfect thinking I hitted and got the music in the right time, but it was just the last one
  • Improve the boss pattern. Until the last one it was too easy he couldn't hit me.. I was just walking in circles shooting him
Submitted

Sadly one of my least favourite games so far. Maybe I'm just over these shooters.

Not a fan of the music, got stuck in the main room and didn't have any idea on what the perfects etc meant. 

Developer(+1)

Thanks for the constructive feedback! :)  I'm curious, what kind of music would you have preferred?

Sorry about the first door, it's supposed to open as soon as you kill all the enemies in the room but some enemies appear to be clipping into hard-to-reach areas of the room somehow. As for how you were clueless on how to play, we wanted to implement a "How-To-Play" scene but unfortunately there wasn't enough time to implement it. Thanks for playing though!

Submitted

If you get the chance please do a how to play and I'll give it another go.
I did 3 or 4 laps around the map, even went back to the entrance, but couldn't find any more mobs.

In terms of what music, its very subjective and it should go with your theme, so my disliking it is probably not relevant.

Once I've completed the RPG Inventory course I'll be making the 1st person shooter from the 3D course and we can compare notes :) 

Viewing comments 28 to 21 of 28 · Next page · Last page