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T.I.M.E.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #7 | 4.037 | 4.037 |
Mood | #24 | 3.963 | 3.963 |
Overall | #26 | 3.843 | 3.843 |
Gameplay | #43 | 3.593 | 3.593 |
Visuals | #53 | 3.778 | 3.778 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
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Comments
Really liked game. Music is amazing. Concept is stunning. Maybe add more weapons or granades. Liked the doom like gameplay.
Glad you enjoyed it! Thanks a lot for playing. :)
I really enjoyed this. The boss fight was a really nice touch!
Thank you! Your comments are flattering.
This one is really cool! I like the shooting mechanics where you have to time it with the bars/rythm. I had no problem understanding it. The game is easy and short, perfect for a game jam. 馃憤馃憤馃憤
Thank you so much! We're really glad you enjoyed the game and understood how to play quickly. I wish we had time to implement a "How-To-Play" scene or menu though. Thanks again for playing!
I found the concept really intriguing, but it did take me quite a bit to understand that I needed to shoot when the bars were in the correct area. The rythm aspect of the game also fits really well with the sci-fi aesthetic. The final boss was a bit difficult, as it also took me quite a bit to figure out where I had to shoot at the final part. Other than that, I really enjoyed playing this game, and it was an interesting take on the theme.
Interesting game. I just got so focused on trying to hit the right notes that I found it hard to try to also be aware of my surroundings and aim. If I knew the song better so that I didn't need to look at the timing bars then it would be much better, but maybe I just need to play/listen more lol.
Hey there! I'm one of the creators of this game and I'd like to take a moment to critique my own work since it's a great game design exercise and I never see anyone write on their own game!
I think the game mechanic idea is very good! However, there's no introduction of the mechanics given to the player. I wanted to make a level where you're taught how to play the game and how the mechanics work but there was no time to implement all that, sadly the player is just thrown right into the game. Even adding a "How-To-Play" screen in the menu would have been sufficient enough. The boss fight is cool but he has way too much health, in retrospect I would have given him a lot less health. In the last phase of the boss fight, you have to shoot at the cores on the sides of its body but that is not visually obvious enough (perhaps I should have added arrows or highlighted that area of its body somehow).
The music was awesome and I think it complimented the sci-fi and progressive game idea, I've never seen a rhythm / FPS game before. I was especially proud of making the procedural animations on the boss and making it do that shockwave attack in sync with the drop of the song when it hits.
I think the level design of the bridge area could be a little improved with it being just a big open space, the enemy's AI in that area doesn't compliment it either (the soldiers don't shoot back at you if they're too far away and the bugs don't pose a threat because you can just shoot them enough to kill them before they can even reach you in that large open space). The first room area is nice, there's cover to hide behind and different paths to wander through while fighting the soldiers and bugs. The very beginning hallway invoked a small feeling of claustrophobia in me.
The UI could have been a little polished, I wish I had time to replace the default font on the "Ammo" and "Combo Count" HUD. The health bar looks a little flat as well.
The health bars on enemies would have been a great idea, credit to all the feedback in the comments!
All these issues could obviously be resolved if we had more time, but this project taught me a lot of great lessons in the process of making a game. I never worked with code so closely related to audio in Unity! Cheers!
Really cool idea! Somehow the jump key didn't work for me and I don't know how to open the doors in the first big room. Can you help me?
Aw dang! The door should open after you beat all the enemies in the room. :P One of the enemies might have wandered off into a wall or something, the game is very buggy since we didn't have enough time to put the the team's work together.
Such a good concept and the game was amazing! First I didn't realise it but once I did it was just so good! I would say that this could be something like Beat Saber, but with shooting enemies. More levels and different songs, so many possibilities!
That was a really cool concept, I enjoyed it. It took a little while to figure out what I was doing though. I also got stuck in the first room at one point because the door didn't open. Good effort though!
Aw dang! You're the second person to say they ran into that problem. The door should open after you beat all the enemies in the room. There must be a problem with one of the enemies being inaccessible.
That was fun , Cool concept Really enjoy it once i knew what was going on
Very nice game. The music rythem gun play is interesting. The mouse sensetivity is a little low.
Really cool concept! I like that a higher combo adds more ammo, but when that inevitable reload came it kept screwing up my rhythm. I still thought it was a ton of fun getting used to shooting with the beat even with the reload, great job!
Ive never played a rhythm shooter before. It is pretty fun. It took me too long to figure out to shoot the legs off of the boss first and not just shoot his body. I think there could be some more visual/audio feedback for when you land a shot but, other than that I thought it was great.
Incredible game! The mechanics were hard to grasp at the beginning but as I played more, I got the hang of it and it became really fun. Some health bars would be awesome, as others mentioned :)
Cheers!
Great! I loved the concept, the rhythm and the music! The idea is very original and have a great potential for a full game. I`m not the FPS guy, but this was really enjoyable! Added to collection! Congratulations fellas!
movement was smooth. graphics was great. music also very good.
thing that would help.
Awesome and fun concept! My only gripe is that reloading really disrupted what could be a super cool flow to the action.
Thank you! Yeah the reloading animation speed depends on how well you reload in sync to a beat, but this mechanic isn't conveyed to the player at all. In retrospect, I wish we somehow made a "How-To-Play" where all this is explained.
Thank you for playing!
This was great - I really enjoyed the challenge. Health bars and/or some other form of hit feedback would be nice, but overall it felt good to beat the boss. Didn't expect to see any procedural animation in this jam, well done!
Yeah health bars on the enemies would have been a great idea! Thank you for playing and for the compliments! :D
Wow! Really cool game! I really like that I wasn't penalized for not being in rhythm, cause I suck at rhythm games lol. Only thing I can think of as an improvement would be a boss health bar. I felt like I was hitting him FOREVER and I had no idea what his health was at haha. Other than that, great work! Super polished too.
Thank you! Haha. Yeah, I agree that in retrospect the boss has too much health. In the last phase of the boss fight, you have to shoot at the cores on the sides of its body but that is not visually obvious enough.
Thanks for playing!
ooh very smart game mechanic, mixing rythm game with shooting :D love it
Thank you so much! Your game is really neat too!