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HYDRA TANKS!!!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #136 | 3.586 | 3.586 |
Sound | #147 | 3.310 | 3.310 |
Fun | #156 | 3.621 | 3.621 |
Aesthetics | #219 | 3.655 | 3.655 |
Music | #223 | 3.345 | 3.345 |
Theme | #338 | 3.034 | 3.034 |
Story | #529 | 1.897 | 1.897 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Kenney Assets for art, Sounds are from OpenGameArt, all are CC0
Link to your source?
https://github.com/jtlewis81/GameDevTV-GameJam-2022
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Comments
That was a lot of tanks.
I think the range and turn rate on the tanks can be a little tough to work with, but it really pushed me to exploit the mechanics as much as I could to get damage without taking it. There’s no shortage of obstacles to take advantage of and the only thing stopping me from perfectly taking down tank after tank is the fact that they quickly get so overwhelming in number.
Overall, this is a neat concept executed well, with a consistent level of quality across the board. Even ignoring that it’s a solo effort, this is commendable. Great work!
Nice game! Good approach to the theme! The enemies have a good aiming huh?! Hard, but fun to play! Smooth controls and nice graphics! Congrats!
This game was really fun! The concept fits perfecly with the theme, it's entretaining and I really like the replayability. Great work there! \(^_^)/
Great game! The controls were smooth and very well done for this style. Great submission!
Nice game! I like that the goal (destroy!) is ultimately going to be your end (x2). I personally found the controls a bit difficult to get used to (though I only play for a few minutes, I'm sure I'd get better at it with more time). My feeling is that WASD moving you directly in the 4 directions might have been a bit easier. Or maybe I'm just lazy. ;) I also liked the consistency (music, visuals, sfx all fit very nicely together).
Yes, the controls do have a learning curve. Hmmm....perhaps I could implement a setting that allows switching control types? I haven't actually done settings for a game yet so that gives me something to look into.
This is a really good tank game. I like it a lot. The tank felt like a tank. It is surprisingly difficult. The controls feel real good and tight. Well made and fun! Good Job on the game.
This game was awesome, the controls felt pretty tight and it felt like a nice fresh take on a classic game style. The game is really fun! Great Work!
Cute little game you have there! I really loved the kind of feedback you gave the player as in the small thing on the tank turning green when one can shoot! I would have loved more powerups around! Give us the dopamine :D
Nice entry! Cool game mechanics! Good programming job!
Love the retro theme! Reminds me of the old "Tank Wars" style tank games.
Short sweet and to the point, a great score attack/arcade game. Good graphics, very simple premise, great sfx/music.
Personally had some troubles with controls but they are tank controls and I'm not a tank driver so that might be on me :D
Solid entry.
Tanks! I like tanks, I bet there are pugs driving those things. :) The mechanics feel good, I like that the turret has it's own speed, something I should have done as well. Got 5 tanks on my first run and 8 on my second.
A fun little game! Looks good, sounds good and plays well. :)
Good game! I found it a little difficult to tell forward and backwards apart even with your health bar in the front, but I think I just need to practice a little more. I think having the tanks double each time like you did is a good way to scale the difficulty, and fits the theme well!
I implemented what seemed to be pretty standard tank controls, but they do take some getting used to. Btw, the health bar is at the rear of the tank, along with that little green light that goes off when the tank is "reloading".
The barriers being destructible caught me off guard haha, I may or may not have been spawncamping the crate whilst hiding behind barriers :D
2nd entry I come across that "multiplies" the enemy when you kill it - considering the goal is to reach the highest score.. The only strategy is to kill enemies and deal with the consequences.
It may very well be completely intended, but I think a goal that is not in direct conflict with the mechanics of the game would serve nicely. Something along the lines of "reach point B" or "Gather as many crates as possible", while keeping the multiply mechanics in place.
In any case, thanks for your submission and thank you for the feedback on our game!
The goal is simply to take out as many enemy tanks as you can before they kill you. The crates drop health and fire rate upgrades randomly to help you last longer.
Nice tank game !! i love it
Nice! Wanted to keep going back for a higher score.
I can see how it's hard get a score into the 20s! I definitely did not. Tanks go BOOM is always good. :)
Finally some pew pew pew!
Liked the idea of inifnite tanks, liked the pathfinding & how hard it is to dodge those tanks! Powerups are also a nice mechanic! Managed to get double digits after a couple of runs, that should do (for now - hehe)
Great, fun game - keep it up, GG!
Thanks! I know it is a bit hard, but a game jam game is only supposed to last a few minutes and trying to best your score offers replayability. I think my best run was only 13. My son said he got in the 20s. I didn't see it for myself, but he does tend to be better at a lot of games than I am. lol
rated! tanks tanks taaanks