Good game. I enjoyed the game mechanic. The level difficulty was a bit random. Maybe it could be reordered. The music and ambience was really good.
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DeathPath's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #22 | 4.250 | 4.250 |
Mechanics | #25 | 4.156 | 4.156 |
Fun | #67 | 3.906 | 3.906 |
Aesthetics | #104 | 4.031 | 4.031 |
Music | #127 | 3.625 | 3.625 |
Sound | #200 | 3.156 | 3.156 |
Story | #234 | 2.781 | 2.781 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
2
Did you use any existing assets? If so, list them below.
Some visual art for environment: https://assetstore.unity.com/packages/2d/environments/medieval-pixel-art-asset-free-130131 Audio: https://assetstore.unity.com/packages/2d/free-2d-mega-pack-177430 https://assetstore.unity.com/packages/audio/sound-fx/free-casual-game-sfx-pack-54116 https://assetstore.unity.com/packages/audio/music/endless-cave-ambience-54032 https://assetstore.unity.com/packages/audio/music/rpg-bgm-dungeon-37116
Link to your source?
https://github.com/alphcodedev/GameJam-GDTV2022
Comments
This was a great game and I really liked the mechanics. I liked that the music and graphics changed depending on what form you were in. I also thought this game had a good amount of levels, although the difficulty spiked on one of the early levels I thought. Overall this game was fun and I kept wanting to play to complete it :D
A simple but very well-executed idea. I love the chromatic aberration and distortion in death form. It looks great! The level designs are pretty interesting.
To make this game even better, I think you can further distinguish between the ghost and alive form. Other than some blockades that only the alive form can move through, I feel like the death form is just superior. Would've loved to see some abilities and more complex puzzles, but time is limited, so I think you have got a great foundation to build off of! The control also feels too slippery and imprecise for my taste.
Overall, a small but very well-made game, where the effort you put in is clearly shown. Good job!
A very nice game with super nice visuals. The lighting atmosphere is great. The climbing is a great idea. I would love to play more levels. I have nothing to criticize.
Cool idea to have him able to crawl all over the walls and ceilings. I like the weird fish-eye effect when you turn into the dark version.
Nice concept. Wish there were more variations in puzzles. Most of the levels felt samey in terms of gameplay / puzzle solving. Other than that, its a good game with nice art and lighting.
Really nice game idea, love the character movement and jumps, I wish there were more levels. Great work!
This game was really fun to play! Idk if it was just me, but I thought your level 6 was the hardest out of the 10. I liked that level because it felt like there was more of an emphasis on switching between alive and dead that the other levels didn't have as much of. I would love to see more levels where switching between the two versions is more emphasized. Overall I enjoyed this game and would totally play more levels especially if more of a story/ending was developed!
We're really glad you enjoyed playing it!
And yes, you are totally right, when all the levels were done I wanted to improve them and started with level 6 (it was the dumbest), unfortunately, we were close to the deadline and I only had time to finish that one.. so it ended up being the hardest one. However, we want to keep working on the game after the voting period ends, so stay tuned for future updates!
Excellent use of the Flipping on Death mechanic, both forms having different abilities, and the level platforms adjusting forcing you to weave both forms is really nice
Felt exactly like a tutorial level for a full game!
Fantastic work for a first!
Great game! Would have loved some sort of ending screen, an "end" to the story.
Visually and mechanically it was a pleasure! I could see a larger game made out of this.
I could see you purposely switching between alive and ghost through a user input and a "heart meter" type resource.
Feels like an already solid game just begging to be expanded :D
A+
Very Cool Mechanics , everything seemed to work fine, Good game overall.
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