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A jam submission

Press "Q" to dieView game page

Game for a jam, the game changes between 2D and 3D
Submitted by RihaanGames — 2 days, 1 hour before the deadline
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Press "Q" to die's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#34.6904.690
Story#633.5863.586
Mechanics#653.8623.862
Fun#2053.4833.483
Aesthetics#2333.5523.552
Sound#3412.7932.793
Music#5282.1382.138

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
Menu song : https://freemusicarchive.org/music/holiznacc0/chiptunes/adventure-begins-loop/ Character: https://overactiongames.itch.io/free-rigged-low-poly-cartoon-character-base-model Camera Shader: https://roguenoodle.itch.io/gbcamera-for-unity TerrainAssets: https://devilsworkshop.itch.io/essential-low-poly-isometric-3d-block-and-hex-pack Font : https://tinyworlds.itch.io/free-pixel-font-thaleah Sounds made by me with Bfxr. Sprites made by me with LibreSprite

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Comments

Viewing comments 20 to 1 of 29 · Previous page · First page
Submitted(+1)

This was pretty interesing, nice work

Submitted(+1)

Nice die sequence in 2D. And cool switch to 3D. Well done.

Submitted(+1)

A very good project. You did great.

Submitted(+1)

Good job! great take on the Jam theme!

Submitted(+1)

Good one, congratulations! The walking sounds the only bad thing xD

Submitted(+1)

Really enjoyed this, was really impressed when it switched to full 3D, and the puzzles were really well designed.

Great work!

Submitted(+1)

I love crazy ideas like that! you did well :-) Made me smile through the introduction^^

Submitted

Fun/Mechanics

In this game, you have to die to switch from a 2D perspective to a 3D one. It’s a funny premise and I like how you adapted that premise into a solid puzzle game, requiring the player to switch between dimensions to make it to the end of the level.

If you were to expand on this game, I think adding more levels with new mechanics that take advantage of the perspective switch would add some variety. Like maybe some sort of object that interacts differently depending what your current perspective is or hidden objects that can only be found in 3D, etc.

Theme

The game has you switching between dimensions which fits with the theme of duality/two dimensions.

Aesthetics

The 3D player model is nice and the rest of the assets’ textures and colors sell that lab/experiment look. The walk animation of the player is a bit stiff, The 2D sections have a retro, almost Atari 2600-like look to them which I liked.

Music/Sound

The menu music is nice. I would’ve liked some music during the gameplay parts, but maybe that was intentional for the Atari / early 3D game feel.

Overall

An interesting take on the theme. I like the perspective swapping and the art is nice and simple. I think the game would benefit from more mechanics that take advantage of the perspective swapping mechanic. Other than that, nice job!

Thanks for submitting!

Submitted(+1)

Pretty game

Submitted(+1)

Like others mentioned here, we also thought about doing this kind of thing for our game, but we decided to go in a different direction, and maybe add the 2D-3D thing later on as a new ability. ;) Of course, we didn't have time in the end to add it, but maybe we'll add it anyway later on.

Love the aesthetics of the 2D world and the little bit of story. Makes you wonder who that tutorial guy is, and if this is something like Portal, where you're being experimented on by an AI, haha.

Submitted(+1)

wow, the shift between the dimensions is dramatic! and I am quite amazed, that you built a solid puzzle mechanic with it, too.
Our games share some similarities but go to completely different places with them.

Submitted(+1)

Great work! I had a similar idea at the start but then went in another direction for the jam. The tutorial is very well done and interesting, I also liked the 2D art style.

If you decide to continue developing I think a rework of the 3D art would elevate the game even more.

Submitted(+1)

Great idea!

Submitted(+1)

Great idea I loved this game!

Submitted(+1)

Great work with the tutorial. Blackwingnova's right, the tutorial voice telling me I'm a subject of an experiment has me on edge and distrusting. You could take this a lot further with more levels. My one complaint if I kept playing would be the speed of walking and dying then. It's a great creative use of 2D.

Submitted(+2)

I appreciate the trustworthiness of the tutorial person

Submitted(+1)

Wow great job, totally nailed the theme!

Submitted(+1)

Very cool idea! I really enjoyed the different 2D/3D perspective (my game also explores this idea, it was fun, right?). 

I like the visuals (especially the 2D), and the funny tutorial, nice touch. More levels would have been great, but I imagine we had the same problem, 10 days is not enough for this sort of puzzle design!

Submitted(+1)

A really cool idea and some great play on perspective. I also like art style to it. Impresisve the way it handles the swapping as well.

Submitted (1 edit) (+1)

Awesome! We had similar ideas about the theme, in case you wanna check out my game =) 2D representations of 3D space guys, unite!

I love it, I think it would be more enjoyable with slightly faster move speed. Should work on making more levels and put some trickier puzzling in there. I really love the looks of the 2D world. good job!

Developer(+1)

Yes! It seems like we had very similar ideas. I thought about making the movement faster, but unfortunately my levels aren't very long, and I wanted something calm. Unfortunately, I didn't have enough time to create more levels :(.  (I found the character on itch.io, and the animations are from Mixamo.) Thank you for your feedback!

Viewing comments 20 to 1 of 29 · Previous page · First page