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A jam submission

A Murder in Two DimensionsView game page

The line dividing good and evil cuts through the heart of every human being.
Submitted by CCards — 1 day, 3 hours before the deadline
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A Murder in Two Dimensions's itch.io page

Results

CriteriaRankScore*Raw Score
Story#533.7273.727
Theme#1124.0614.061
Aesthetics#4043.0913.091
Mechanics#4582.7582.758
Fun#4992.6362.636
Sound#5302.0912.091
Music#7251.3941.394

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
https://www.kenney.nl/ for sounds and tiles

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Comments

Viewing comments 23 to 4 of 23 · Next page · Last page
Submitted

Really neat game!

Submitted

Neat game. I enjoyed unraveling the mystery.
Good work!

Submitted

I spent a bit of time forgetting that I could switch between the good and evil side of things, then the investigation went smoothly!

I really liked the effect of both sides blending together when confronting the culprit, both in their dual responses and the visual shifting.

The sound which plays for the text was a bit too grating for me so ended up muting it.

Submitted

I solved the case! It was a lot of fun, I really liked the mechanic of switching back and forth for different information, great job!

Submitted

A bit strange that the graphics is so cloudly

Submitted

Neat concept! Good dialogue as well. The only thing that felt weird was how complex the controls were, I think a point-and-click would fit this perfectly (click tiles to move, click to advance dialogue, and show clues at the same time)

Developer(+1)

Thanks. Interesting idea, but I think I'd need to introduce pathfinding for that to work and that would've probably take awhile to figure out.

Submitted

If you're not worrying about finding the shortest/best path, it should be pretty straightforward!

Submitted

I liked the overall concept with questioning the town. Looks like you put a lot into the writing as well. The art style goes perfectly with the gameplay I think

Developer

Definitely took a good amount of the time to write all the dialogue, yeah ^_^ Thanks for playing

Submitted

very old school and i like it - i loved the little clue hunt.

Developer

Glad to hear it!

Submitted

Overall great idea tied to the theme, wasn't able to finish it, got a bit confused and then the bug appeared and wasn't sure what I should do anymore. Maybe a short tutorial in the start would have helped, since I got stuck with the conversations/etc in the beginning, but figured them out later and I did enjoy the fact that other dimension person gave different information and talking points.

The bug that kind of broke the game: the character got displaced on the map, so that I couldn't walk on certain areas (like the cemetery, since the character was misplaced it didn't go in the middle)

Developer(+1)

Thanks for playing! Any idea what you did that caused the displacement? The game is completeable even if that happens as long as you've already gotten the money before it happens. It's the only thing in there and nothing else is blocked off by that bug.

Submitted

No idea, I was talking to the guy on top of the map, and maybe I just moved when I pressed talk or something and it got out of sync, but these are just guesses, nevertheless good job! :) 

Submitted

I loved the gameplay.

Developer

Glad to hear!

Submitted

It was very atmospheric. Oldschool vibe.
Enjoyed the game. Thank you.

Developer

Glad you enjoyed!

Submitted

Murders were already bad enough in three dimensions 

Developer(+1)

Indeed

Submitted

Love the graphics!

Submitted

nice concept for the game, also good to have something different to play :). Enjoyed the mystery element. 
Dialogue controls were a bit clunky. I got used to them by the end, but could have been made smoother.
Great job, well done!

Developer

Thanks!

Submitted

I completed it and found the killer!  River cat is best cat.  Mechanics can be a tad wonky at times; if there was a specific button that could be pressed to close the dialog menu it would improve things a lot. Still a fun play with a decent story and cool ending cutscene. 

Developer(+1)

Congrats! You mean being able to exit a dialogue without presenting a clue? Thanks for the feedback!

Submitted

It's a bit confusing, but it's enjoyable and fun to play. would you try out mine and let me know where I can improve?

Developer(+1)

What'd you find confusing? Controls, mechanics, figuring out what clues to present to whom? I'll check it out.

Submitted

The clues mostly 

Submitted

Good thing you wrote the controls in the description, I was a bit confused at first.

Developer

Glad it helped. Hope you enjoyed.

Submitted

Got a bit stuck at first, couldn't figure out how to start the game I tried mashing E, Space, mouse click etc. finally understood that Enter does it. It would be a lot more intuitive if you just put a "Press Enter To Start" text there. Then I got stuck when talking with NPC's, at first I thought it was glitched, then I figured out that you need to point out a clue.
PS.: Finished the game and the concept is really cool, loved collecting clues and piecing them together. The gameplay, theme integration and the game overall is really solid, nicely done!

Developer

Yeah, that probably would've been a good idea. I put it in the game description. I'd rather not change the build, live by the jam, die by the jam :) Glad you enjoyed, thanks!

Submitted

I like the look and the idea of the game, but couldn't really figure out what I was supposed to do, I'll try again after work... Good Luck

Developer

Good luck cracking the case!

Submitted

Not bad at all, very interesting approach to the concept! Was a bit unclear what to do in the beginning but we got there!

Developer

Thanks!

Viewing comments 23 to 4 of 23 · Next page · Last page