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A jam submission

ButterBlitz: Lab Weed SlaughterView game page

Face marijuana plants, and travel through parallel dimensions. Your destiny depends on how long you can survive!
Submitted by Gamrets (@Gamrets) — 7 minutes, 7 seconds before the deadline
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ButterBlitz: Lab Weed Slaughter's itch.io page

Results

CriteriaRankScore*Raw Score
Story#1023.3133.313
Fun#2513.3583.358
Aesthetics#2633.4933.493
Music#2733.1793.179
Sound#3112.8662.866
Mechanics#3842.9852.985
Theme#5272.5372.537

Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
No.

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Comments

Viewing comments 20 to 1 of 61 · Previous page · First page
Submitted

Funny and creative story! Maybe the dialogue could have a "show the whole text" button or click, so you can skip without skipping the whole text, if that makes sense. :P I also found the game a bit difficult, like others mentioned here.

Submitted

Hehe funny game and the story is great :)

Submitted

High game

Submitted

smooth gameplay, good artwork, it was fun and challenging.

Submitted

I liked the run and gun idea. Cool :D

Submitted

Very funny concept. I got to I think the 6th or so level before I got overwhelmed by the swarm. Very impressive that you made all the assets solo!

Submitted

Funny gameplay, nice work!

Submitted

Great mechanics! This is a tough game, though very fun. I enjoyed playing this game and can see that with some more work this could be a solid game! Nice Job!

Submitted

Nice! I really liked the art. Could imagine this being great with more variety, upgrades etc. I had to really turn down the great music cause the gun sound was annoying though :D

Submitted

indicator from where the enemies off screen are coming wouldve been nice addition overall neat experience

Developer

Good idea. Thank for your feedback

Submitted

The game presents a highly distinctive and captivating concept, complemented by well-crafted visuals and immersive sound design.

Submitted

visuals and sounds are fitting well and the game is fun

but the camera angle is too close I think for those type of games the camera should cover the whole level cuz I can't see the the enemies coming and I think the enemy should have its own health bar 

overall its was a greate game good job!❤🔥

Submitted

Nice game ! liked the visuals and sound .  I also Found it quite difficult.  Maybe a circular Lab next time for Maximin kiting potential!  

Submitted

The artwork and aesthetics are great. Sounds and music are fun. I found the game to be quite difficult.

Submitted

It's fun and addictive.

Submitted

I don't know what to say. Very imaginative and interesting. I like the craziness. 

Submitted

This is the best game so far. I enjoyed a lot.

Submitted

Pretty fun and unique game, but a bit too difficult. Maybe a wave system that gradually increases enemy amount would be better.

Developer

Thank you, for your opinion, the wave system really sounds very good, in one of the performances I will surely use it

Submitted

Hello, my record is killed 234 minions! The idea of this game is funny and limited sight is creative <3

I think that the game would be better if the shot had better sound ,but this game is cool B-)

Submitted (1 edit)

It took me a few rounds to realize that the plants have legs and that the scientist who turned into a cokroach was just sitting below a poster xD (hellppp me, cokroentist!). I was a bit surprised you did all the work alone,  from programming to making the asset, without using any free assets out there. You did a great job!

And here are what I found:

1. Maybe you forgot to add colliders (idk) to the plants and bullets, as they can pass through objects like the table.

2. I don't really understand the time. It opens a portal and starts a new stage. But when I tried not to jump into the portal and leave it at zero, it still decreased to -1, -2, and so on.

3. Player can  missused the turbo mode, I can even kill 100++ plants in a stage.

However, this is a nice game!

Developer

Hello, thanks for your feedback, I added turbo noise on purpose as an extra mechanic, I put it in the game description but I guess I also had to put it in my own game, the timer reaches 0, the room starts to fill up with bugs and the main character dies, I suppose something was bugged, and the tables did have a problem with NavMesh that was bugging me, so I left it like that, later I corrected these bugs. thanks again for playing

Viewing comments 20 to 1 of 61 · Previous page · First page