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ButterBlitz: Lab Weed Slaughter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #102 | 3.313 | 3.313 |
Fun | #251 | 3.358 | 3.358 |
Aesthetics | #263 | 3.493 | 3.493 |
Music | #273 | 3.179 | 3.179 |
Sound | #311 | 2.866 | 2.866 |
Mechanics | #384 | 2.985 | 2.985 |
Theme | #527 | 2.537 | 2.537 |
Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
No.
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Comments
Funny and creative story! Maybe the dialogue could have a "show the whole text" button or click, so you can skip without skipping the whole text, if that makes sense. :P I also found the game a bit difficult, like others mentioned here.
Hehe funny game and the story is great :)
High game
smooth gameplay, good artwork, it was fun and challenging.
I liked the run and gun idea. Cool :D
Very funny concept. I got to I think the 6th or so level before I got overwhelmed by the swarm. Very impressive that you made all the assets solo!
Funny gameplay, nice work!
Great mechanics! This is a tough game, though very fun. I enjoyed playing this game and can see that with some more work this could be a solid game! Nice Job!
Nice! I really liked the art. Could imagine this being great with more variety, upgrades etc. I had to really turn down the great music cause the gun sound was annoying though :D
indicator from where the enemies off screen are coming wouldve been nice addition overall neat experience
Good idea. Thank for your feedback
The game presents a highly distinctive and captivating concept, complemented by well-crafted visuals and immersive sound design.
visuals and sounds are fitting well and the game is fun
but the camera angle is too close I think for those type of games the camera should cover the whole level cuz I can't see the the enemies coming and I think the enemy should have its own health bar
overall its was a greate game good job!❤🔥
Nice game ! liked the visuals and sound . I also Found it quite difficult. Maybe a circular Lab next time for Maximin kiting potential!
The artwork and aesthetics are great. Sounds and music are fun. I found the game to be quite difficult.
It's fun and addictive.
I don't know what to say. Very imaginative and interesting. I like the craziness.
This is the best game so far. I enjoyed a lot.
Pretty fun and unique game, but a bit too difficult. Maybe a wave system that gradually increases enemy amount would be better.
Thank you, for your opinion, the wave system really sounds very good, in one of the performances I will surely use it
Hello, my record is killed 234 minions! The idea of this game is funny and limited sight is creative <3
I think that the game would be better if the shot had better sound ,but this game is cool B-)
It took me a few rounds to realize that the plants have legs and that the scientist who turned into a cokroach was just sitting below a poster xD (hellppp me, cokroentist!). I was a bit surprised you did all the work alone, from programming to making the asset, without using any free assets out there. You did a great job!
And here are what I found:
1. Maybe you forgot to add colliders (idk) to the plants and bullets, as they can pass through objects like the table.
2. I don't really understand the time. It opens a portal and starts a new stage. But when I tried not to jump into the portal and leave it at zero, it still decreased to -1, -2, and so on.
3. Player can missused the turbo mode, I can even kill 100++ plants in a stage.
However, this is a nice game!
Hello, thanks for your feedback, I added turbo noise on purpose as an extra mechanic, I put it in the game description but I guess I also had to put it in my own game, the timer reaches 0, the room starts to fill up with bugs and the main character dies, I suppose something was bugged, and the tables did have a problem with NavMesh that was bugging me, so I left it like that, later I corrected these bugs. thanks again for playing