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Camelot in Flames's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #179 | 3.759 | 3.759 |
Story | #205 | 3.034 | 3.034 |
Music | #355 | 3.138 | 3.138 |
Overall | #371 | 3.207 | 3.207 |
Aesthetics | #406 | 3.310 | 3.310 |
Sound | #440 | 2.690 | 2.690 |
Mechanics | #442 | 2.828 | 2.828 |
Fun | #464 | 2.897 | 2.897 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
The font: https://www.1001freefonts.com/deutsch-gothic.font
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Comments
Great job! Nice graphics and great music!
Quite challenging but I had fun. Reminded me of those old NES, almost impossible platformers. Got to 42 score.
A friend got to 103 but I don't know if I can go past 30 ^^
Thanks for playing.
it was really hard but the art and sounds were amazing
Come on, have you seen your game ? It hits way harder and that soundtrack. OMG!
If another checks my game and see this comment. Go check NS Studios's "The battle of Hearts" and tell me you don't have wet eyes when you finish it.
Thank you very much
Great job! Loved seeing the different control options
Great job on your first jam! Loved the use of the jam's theme, and the accessibility options were a great touch. Keep it up!
Congratulations on your first Jam! Very good and (literal) take on the Jam's theme! I love the option of an Easy mode to make it accessible to a wider audience too! :)
Great job! Congratulations for your first game jam! I like how little time you have to jump from one platform to another! I also like that you have thought about those who may find it difficult and you have added an easy mode. Keep making games!
Great game! The only thing I would have to say is I found the disappearing platforms usually disappeared before I could jump to the ones appearing. I don't know if that's not just me though and operator error LOL lots of fun though, keep up the great work!
You need to have faith and jump into the "almost" unknown :)
Thanks playing my game.
Then it was probably me LOL I had faith I was gonna die !!! XD And that dragon was super intimidating so, yes, lol well done! XD
I appreciate the fact that you put your own assets in your game. Good idea too!
I'm a professional developer, the art part is way more challenging and fun for me.
At first I didn't know how to animate so all the dragon is animated through code. But I deep my toe to "properly" animate the knight.
Also the recording of all the sound effect was a bit harder than I planned because I couldn't get serious while doing it.
Cute little high score game. I enjoyed jumping for my survival :)
This was really fun! I actually disagree with the people saying that the first platform should disappear later or the new one should appear sooner, I like only having one platform at a time, it's thematic and makes it challenging. However, I do wish the timing of the platform moving/being replaced was more consistent or predictable? It felt like sometimes I'd see the sparkles and the platform would move a few seconds later, and sometimes I'd see the sparkles and the platform would move in like a second or less. I died because I saw the sparkles, waited a second, then jumped over to the sparkles, then fell right through them to my death because the platform didn't appear lol.
There's the "easy mode" where the platform movement is triggered if you jump on the next position.
I really didn't know if I wanted it or not. Maybe it should have been the default behaviors.
You are right there is a random part for the platform movement (and the fireball). But the platform fading should be consistent.
Thanks for your feedback.
I had some trouble with the timing of the appearing and disappearing platforms. Sometimes, I left the platform that was going to disappear, and when I reached the other spot, the appearing was a little slow. But overall, it's a fun game. I like the art. Good job!
As I say to another post. There is an "easy mode" where the platform movement is triggered when you jump on the next spot.
I didn't know if that should be the default behavior.
Thank you very much.
I have experienced some issues with platforms appearing and disappearing, I believe that the one that appearing should be usable 1-2 sec before the one under your feet disappears.
Neat little game, love the scope and execution. Sometimes it feels like it's impossible to jump between platform that I have and the one that is spawning next when it is above me. Setting is quite nice.
I think the main thing I'd consider would be allowing the old platform to exist at the same time as the new platform for just 2 or 3 seconds. And yeah, crouching would be cool.
But nice work! I like the art and the music, it's a pleasant game!
But if the old platform stays it won't be the last platform to stand anymore.
I agree that something could probably be done to ease the gameplay.
Great work! Gave me a good laugh when the platform drove me straight toward the ball of fire!
Concept is cool but it is quite hard to time your jump. My highest score is 39 in a dozen tries. I would love being able to crouch to avoid fireballs :) Good job!
It is a very nice game concept. but it was kind of hard for me to stay alive for long. Also I ran into a situation where I had to jump on a platform and the fireball was there at the time of platform switching. death was inevitable.
Good game, kind of reminded me of Cuphead. The controls feel good, but I think the player should be able to jump a little higher, as a couple of times the new platform was summoned too high and I couldn't make the jump. Also, I suggest adding a crouch button to add more variety in avoiding the fireballs.
Thanks for the comment.
Yeah you are right it was either crouch or a shield which prevent you from jumping.
But I was running out of time.
I feel you! Two days before the end of the game jam, I added a pause menu, but it had a bug where, when I unpaused, the physics engine would go crazy and lag the entire game, making it unplayable. I wasted 4 hours just to find out that the part that detects collisions in the Godot engine really doesn't like when you set the engine time scale to 0. and detect around 10,000 new collisions every time I paused. While I had to set it to a very low number, like 0.001 Instead. I was considering removing the pause menu completely, as I was running out of time and it rendered the game unplayable.