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Crystal Defenders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #80 | 3.800 | 3.800 |
Mechanics | #162 | 3.450 | 3.450 |
Theme | #181 | 3.750 | 3.750 |
Overall | #252 | 3.450 | 3.450 |
Aesthetics | #255 | 3.650 | 3.650 |
Story | #294 | 2.750 | 2.750 |
Music | #795 | 1.350 | 1.350 |
Sound | #849 | 1.300 | 1.300 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Project was made just for this game jam but used these free assets: https://kenney.nl/assets/tower-defense-kit; https://kenney.nl/assets/castle-kit; https://kenney.nl/assets/castle-kit; https://assetstore.unity.com/packages/3d/environments/fantasy/wooden-cart-65835; https://assetstore.unity.com/packages/3d/characters/animals/dog-knight-pbr-polyart-135227; https://assetstore.unity.com/packages/3d/characters/animals/mammals/stylized-low-poly-animated-horse-pack-137631; https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/mini-legion-rock-golem-pbr-hp-polyart-94707; https://assetstore.unity.com/packages/3d/characters/creatures/ghost-character-free-267003; https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/mini-simple-characters-skeleton-free-demo-262897;
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Comments
Nice art, good gameplay the camera controls were fluid. The last stand feature was a good one, would be nice to see more types of towers if you continue making it good job.
Thanks for your feedback!
Had a ton of fun on it, very fleshed out!
The overmap was a very nice touch.
If you were expanding it, maybe marking the places you can build a tower with an outline or different colour when you select the tower.
Thanks for playing, I'm glad you had fun!
That would have been good, thanks for the suggestion. I noticed that it was a little difficult to see where you could build towers, especially in the forest level, and this would've been a nice way to solve that!
Good tower defense game.
Would have liked some BG music / sound.
The game looks good and has all what is required for a tower defense game: a good build mode, a speedup option and is quite challenging! Well done!
Thank you for your feedback! I'll be sure to put a higher priority on music and sound in the future!
Congrats on the submission! The graphics looks really nice. I'm not used to a 3D style tower defense so that was pretty cool. I really liked the speed up mechanic too, so I'm not just waiting around for the enemies to walk slowly haha. As others have said, sound/music would have really added to the game too. Nice game:- )
Thanks for the feedback! I'm glad you liked the style!
Haha, I added the speed up buttons after a bit of play testing and realising that there was quite a bit of waiting for the earlier stages with just skeletons!
This was a well-designed tower defense game! The maps were interesting, and having limited places to build due to the terrain added strategic depth. I liked the overcharge ability; it's a nice emergency button, but I also used it to switch out towers instead of recycling them. The assets all mesh well with each other. I wished there were some sound and music, but besides that, great work!
Thanks for playing and for your feedback! I'll definitely be sure to include at least placeholder music and sounds at an earlier stage of the project in future so that it isn't missing completely!
I thought the map as well as the in game mechanics were really well done, nice job on the game!
Thanks for the feedback!
Very addictive TD entry! I played till the final round, but got overrun from all 4 corners, but the game didn't feel unfair at any point. The limitations of placement tiles was a nice touch to up the difficulty and inject some strategy.
Visuals were great, and the levels placed on the overworld was a great idea.
Would be even more epic with music and sfx!
Solid entry
I'm glad you found it fun! Thanks for the feedback. I was a little concerned that the balance would be off as I was playing it knowing what would happen in each wave, so I'm happy to hear that the difficulty didn't feel unfair and still gave a challenge!
Nice and tidy TD, loved it! I think sound and music would have done wonders for the game.
Was decently difficult, and required a couple of retries to get the hang of it.
Thanks for playing, I'm glad that you enjoyed it! I definitely agree on the music/sound point, but unfortunately ran out of time before implementing it. It's something I'll be sure to move up the priority list for future game jams!
Very good game and good effort. Also very nice asset selection, since they all tie together. The camera was rotating very nicely.
Thanks for the feedback! It took a bit of time playing around with different cinemachine options to get the camera controls working, but I was happy with the result in the end!
Nice tower defence game. I got caught out by placing all my towers on the first path not realizing the enemy could come from other directions :)
Haha, thanks for playing!
Really cool! I liked a lot! the last stand mechanic saved me xD
I enjoyed playing it! good job
Thanks for playing! I'm happy to hear the mechanics worked out well!
I loved this submission! The models are adorable, the gameplay is engaging and fun! Only a bit of sound would have been great. But even so: Great Job!
Thank you so much! I'm glad you found the gameplay fun! The models were from various asset packs listed on the submission page if you want to check them out.
I unfortunately ran out of time before adding sounds, but it's something I'll be sure to add earlier on for future projects! Thanks for the feedback!
I enjoy a good tower defence. nicely done :)
Thank you, glad you enjoyed it!
Really enjoyed this nice work :)
Thanks for playing!
Pretty good tower defense. Wasn't expecting the multiple paths but, it was managable once I realized there would be enemies coming from both sides. The only thing missing is sound but it was still fun.
Thanks, I'm glad you found it fun!
I had planned to add music and sound effects, but ended up running out of time. It's definitely something I'll be sure to move further up the to-do list for future projects! Thanks again for the feedback!