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Skylark's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #49 | 3.471 | 3.471 |
Gameboy Soul | #68 | 3.235 | 3.235 |
Overall | #119 | 2.271 | 2.271 |
Gameplay | #127 | 1.824 | 1.824 |
Interpretation of the secondary theme | #148 | 1.647 | 1.647 |
Soundtrack/SFX | #148 | 1.176 | 1.176 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The game is very difficult. I think that the game uses random to make obstacles. If the random of the obstacles is less than now or random the pattern that you did before. Might make the game easier.
The game is just too hard for me. The controls feel really slow and awkward. Adding sound effects would be good. Graphics look nice. The game could be improved into a good arcade game.
The controls feel a bit tight also the fact that its randomly generated makes it impossible sometimes, I love the art however it really pops and stands out, great job but the controls could be improved.
It was like flappy bird! Game was kinda slow and uncontrollable and it was a bit hard sometimes since it feels too random and hundreds of prickle bushes appear. I tried multiple times and I couldn't reach too far. Graphics are not bad, would've love to play a more dynamic game with an incremental challenge.
When I played the game, it spaws 1 million spikes and it became unplayable.
Very cute visuals, reminded me a lot of Kirby's Dreamland, Mario Land 2 and the Smurfs GB game.
The simple basic concept is nice but unfortunately the total randomness of the level design makes it not very enjoyable to play.
Collisions are a bit unforgiving, but the graphics are really good!
Very nice artwork.
The graphics are really cute! The RNG was a bit challenging at times :P
Very charming; the character and tile graphics all look very faithful to the Game Boy.
The game itself is pretty simple, but it doesn't look like there's anything stopping the player from just going off the top or bottom and avoiding all the spiky bits. And do you ever reach the part in the last screenshot, or was that something cut from development?