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How does your game meet GBJam's theme?
It's about a poltergeist claw machine game. And the bosses/enemies were supposed to be based around spooky toys (but I had no time to do them :/)
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I'm not quite sure what I was doing there. I grabbed things that then disappeared though I expected to have to drop them somewhere. I was able to automatically grab things that were falling and I don't know what my goal was besides grabbing things.
I am sure these things probably make more sense in the finished product, but right now they left me puzzled.
The graphics are nice and gameboy-ish. I didn't find anything spooky, but from your description I take it that aspect didn't make it before the submission deadline.
I love claw games!
Glad you enjoyed it! Thank you!
Looking forward to see where this project goes, this is a solid start!
Thanks for playing!
Cool!
Grabbing stuff in the air felt like cheating.
Didn't find much of the secondary theme, but the music is awesome.
Ahh, I wasn't sure whether to allow the player to grab in mid-air or not to be honest.
Thanks for the feedback, and thanks for playing!
It's a pity that you didn't manage to implement the boss fights, because the stage select reminds me to Megaman, and I was excited to fight the gameboy guy in the center! Good work and nice art :)
TYSM! Indeed at some point I got heavily inspired by megaman and wanted to add some more elements from it (you would get a new weapon after each boss, the cutscene when the level load and you see the boss, etc...) Some day maybe!
Thanks again for playing! :)
That claw machine is eating up the prizes instead of dropping them haha! The loop was fun! Hope you finish the game
Haha yes! I intended for the machine to eat the powerups but to drop the enemies, sadly I wasn't able to implement the second part in time :(
Thanks for playing!