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Sweet Sweet Revenge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Interpretation of the Secondary Theme | #237 | 3.272 | 3.778 |
Graphics | #265 | 2.983 | 3.444 |
Gameboy Soul | #299 | 2.791 | 3.222 |
Overall | #330 | 2.367 | 2.733 |
Gameplay | #334 | 1.925 | 2.222 |
Soundtrack/SFX | #380 | 0.866 | 1.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
This game was made in typical game boy resolution and then upscaled to 800 x 700. Players need to spook little ghosts while avoiding large ghosts in an effort to reach a higher score
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Comments
https://www.twitch.tv/videos/2265992076?t=0h52m59s
Here's the VOD where I playtested your game live <3
I found myself running into bad-ghosts kinda blind due to the limited POV, I think some sorta sound cue would have made up for it. The art style is adorable and the scare animation is cute!
Good idea! Loved the colour palette choice as well. It took me awhile to be able to avoid the teachers, but it was interesting over all.
Good idea! Loved the colour palette choice as well. It took me awhile to be able to avoid the teachers, but it was interesting over all.
Really cool game. Loved the mechanics felt really fun! Also enjoyed exploring the map. I suck at the game tho lol!
Loved the graphics and the colors you chose for this! Very gameboy like :)
Cool game idea with cute artwork, if you try and exit the building on the left or right tile you enter the void which is very spooky :)
I did play it twice to understand the mechanics of spook and mask to avoid them; but boy, they know what they are doing; I'll attempt my bitter revenge next time! I liked the idea of spooking the ghost instead of being spooked in the adulthood.
I had trouble figuring out exactly how to play this game. I think I got how to avoid the teachers with Guise, but I didn't find anyone to scare, and I seem to have accidentally gotten into a locker dimension. It's definitely the spookiest game I've seen so far, though!