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DragonDePlatino

25
Posts
1
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A member registered Nov 01, 2019

Creator of

Recent community posts

This is cute! Memorizing the ingredients was fun and the art style is real fun. Just wish it were a bit longer, like you could do multiple days until you fail a daily quota!

This one tied the secondary theming into the gameplay really well! I've never seen a tower defense game where the goal is to scare people. Only thing that's a little weird: it feels like some of the towers are objectively better than others, like mummies get you more spook than skeletons for the same price/range?

Found myself getting really sucked into this one, I almost forgot it was a jam game! Really good level of challenge, I liked the variety in enemy sizes and behaviors and the aspect of managing oil/sanity. There's loads of mechanics going on here and it's all really well-balanced! Graphics and audio are awesome too!

This one was neat, really creative idea that each room has two sides and you go into combat when you swap! Music was good and tilework looked great. Only nitpick is the battle system is EXTREMELY slow, it would've really benefited from less delay between each attack.

Also I'm curious, if this wasn't using a game engine what was it made in? Some kind of game framework like SDL, SFML, allegro? Or something more raw than that?

Really fun game! I enjoyed all of the little trading sequences in this one, I really felt the time pressure of doing as much as I could! I managed 36 on my first playthrough.

Only way this could've been improved is a bump in the graphics/audio departments. Everything was fine otherwise!

Loved this one!! Music goes really hard and I liked the challenge to this! And those bosses are just, *chef's kiss* really fantastic for a game made in such a short time. Especially loved how the second one ramped up across the different phases!

Pretty big map here, there's a lot to explore! Cool that you included different player costumes, and the title art looks great! All this one really needed was more to do than walk around and pick up candy, some kind of secondary mechanic would've helped it not feel slow.

Note here: the music here is erring dangerously close to a lot of Pokemon melodies, I'd put more thought into constructing original songs in the future.

This game is bumpin! Never played a bump combat game but this was a fun introduction to the genre! This is absolutely the most ambitious game I've seen of the jam, amazing just how much content you managed to pack into this.

Loved the character designs in this, and how limited the player movement was to free up the ability to have lots of incremental upgrades. Reminds me a lot of Wario, and impressive you managed to do this on actual hardware!

I wanted to play more of this one so bad!! This is such a good intro and I liked the little tease of the game mechanics here. Please finish this one up this October please!

This is great!! Really great start to a full game, once I read the instructions I enjoyed finding all the spells and seeing how they worked. Background art gives this one a 5/5 on graphics, they're super-well polished. Really just needed some music!!

First rhythm game I've seen in the jam, really cool you guys went for one! Graphics and audio in this one were fun. Biggest complaint would be the visual syncing with the music, it feels like the beat markers are a little behind the music. Also would've liked for the game to be a bit more forgiving, and just let it play through if you miss too many notes.

Really unique mechanics here, this one feels pretty close to a full game! I'd definitely want to see this one polished up into a finalized game. The puzzles here really had me thinking and I liked the graphical flair as you lose more bandages.  In the future I'd suggest figuring out how to use tiles for the gameplay objects instead of free-placed objects, having 5 or 6 things onscreen dragged the game to a crawl.

Gave this a shot! Felt a little mixed about the Hunted, there was some lack of direction and a lot of wandering to find the keys. The atmosphere was really spooky though, and the choice of dedicating a color to red was neat. I enjoyed the Hunter a lot more, I liked having some direction on finding the cats and it's neat there's a unique theme for each character!

Liked the stealth mechanics in this! Enjoyed how you could possess objects and duck through doors to shake the janitors off. The story was cute and the idea here was pretty ambitious and well executed! Only thing this really needed was some last-minute polish, I wish the player movement was a little faster and detonating the walls was easier.

This was great! Really impressive you guys  managed to cram 3 whole characters in, the physics were solid and responsive. There's LOADS of unique graphics for this and you guys even pulled off 3 stages plus a boss!! Great work, only complaint is the witch feels a little underpowered compared to the other two.

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Hey, thanks for playing! Really impressive you managed 3 items in one round, that's pretty hard!! We would've liked to add more tells to the ghost and make it more fair, but we ran out of time to playtest at the end haha

Also, the color swap is allowed! Jam FAQ states "You can change your palette mid-game so long as the new palette is four colours."

Really bizarre and freaky atmosphere here, I was really guessing where it would go as it played out! I enjoyed the number of fullscreen character portraits here, it really added a lot of personality. All this really needed was some music and sound effects!

Fun short experience! The difficulty jumped up a little fast later in, but it was a fun challenge overall! I liked how you implemented two different weapons.

This is great!! Was instantly surprised with how goofy and silly it all felt right off the bat. Love the amount of bouncy energy to this, the mechanics reminded me a lot of Shark Attack!

Really impressive amount of story you managed to integrate into this, and the concept was neat! I liked getting to play as a monster in a stealth game. Just wish it were a bit longer with a few more screens, it seemed like it was going somewhere!

Liked the direction of this, seems like it was going to be a pretty big adventure if finished! Good first shot at using Godot, would've loved to see the giant pumpkin fight!

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This one was interesting, I'm curious, would this have gone in the direction of an adventure game like Zelda if it were finished? The music was pretty good!

This one reminds of Pokemon, really cool you guys were able to pull off a full battle system and crafting in the span of the jam! Really needed the text to be a lot faster though, even on the highest setting it was pretty slow!

i made this