huh. Ok. Thanks!
Lorenradis
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I've rated about 30 games and this is my favorite. I love everything about this, it looks great AND it looks like a real gameboy game. The light pulsing like a heartbeat is fantastic. The atmosphere is intense, I felt scared playing it. The foreshadowing is great, writing is great. I really REALLY liked the unsettling details like doorways that appear out of nowhere, exiting the closet through a different door than you came in, the reflection in the mirror changing, the fact that one of the knives is already missing. The push and pull of WANTING the candle to follow you but also being afraid of it hurting you is GENIUS.
I feel like this is something that works great at exactly its current length but that could also be fleshed out into a full game and still be fun the whole way through. I'm blown away, this is my highest rated game. well done.
The two extremely tiny, minor notes I have are that the reflection in the mirror doesn't seem to be aligned to the same pixel grid, i was getting overlapping and slightly offset pixels which make it look like the resolution is higher than allowed, and the sound of the toilet flushing seems to be a higher quality than the gameboy would be able to produce but - who cares.
Game is GREAT.
I love the presentation on this, it's very gameboy-esque and very spooky and looks great, the effects with lighting and changing palettes are super impressive!
I don't love the movement, even small jumps hit the ground so ponderously and it doesn't feel good to move around. It seemed like there was a glitch when I get hit while in bat form and then quickly turn into a bat again - like the old timer from the first time I turned into a bat was still running, the power wore off much quicker the second time.
This looks and sounds great and I love that it's a complete game with a clear goal, very fun to play, well done!
I commented on the game itself too but I just wanted to say I love this. A lot of other submissions have good mechanics and art, but don't have a clear goal or ending or story - you know, a game. This one is a complete experience and I really appreciate that and I think the art style and everything about the presentation are consistent and just great!
I would like to be able to see the ghosts from a little further away - some of the jumps felt like pure luck, and the physics are a tad floaty for my taste, but that's just personal preference.
I really enjoy the story - it reminds me of a Lovecraft story for more reasons than one. The "twist" ending is obvious to the player long before it becomes clear to the character, just like Lovecraft, and the reveal in the mirror at the end reminds me of The Outsider.
Awesome awesome job all around!
I love so much about this game. It's fun, the goal is clear, the art style and music and sfx are all consistent and spooky. I love that you included the walkthrough in case anyone got stuck - I didn't use it even when I did get stuck it was fun trying to solve it myself! And I love that you made the code public on git, this is an awesome little game :)
Hey just wanted to say the micro game collection idea is a very good one and well executed!
It seems like the hitch hikers one is impossible to win, and obviously more variety would be good but I'm sure that's due to the time constraint. Great job overall! The vibes are really good too, consistently energetic and spooky style.
This is really great, the art and music/sfx really shine, and it’s all polished, very professional presentation!
I feel the gameplay would really benefit from some more variety, the battles are a little one note. Branching paths on the overworld and some character growth would go a long way!
I really love this, it’s inspiring, well done :)
Oh my gosh thank you so much! I didn’t think anyone would put in the time to reach the ending, that’s awesome :)
I agree the difficulty spike needs managing! I also wanted move stats and types to display during battle but couldn’t figure out how to fit that much info on screen. There is a pause menu that shows move details, but its existence is not well communicated :(
SFX were also left on the To Do list unfortunately, you’re absolutely right that those would help.
I did not think ANYONE would get that that was Sans and Papyrus, so glad you got the reference!
Thanks for the comments, really appreciate it.
Really incredible art, music, presentation, and very authentic gameboy feel, this is SO cool.
I totally understand the time crunch, it's incredible how much you did - so many different areas and triggers and dialog system and - just really impressive.
Every part of the game is great, the one thing I'd say is that there's not much interactivity, it's like a fetch quest from a zelda game without the game part.
Great! The presentation is very professional and great lighting effects achieved within the limitations! Love the death screen especially.
I like the idea, and the code system for recording progress is very smart. The intro takes a long time and re-loading from a death takes a while and it felt a little too random, like I didn't have enough options for avoiding the monsters.