Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

thefloatingpixel

30
Posts
1
Topics
4
Followers
A member registered Aug 10, 2022 · View creator page →

Creator of

Recent community posts

The game is fun, but hard to understand. The in-game instructions are easy to close accidentally, and the tiny font is not exactly the most readable. I wish there was a more proper tutorial, but other than that, great job!

If there is a submission that deserves 6/5 stars on the soundtrack, it's definetly this one! The gameplay is fun, if a bit buggy. Great game!

A fun game! It takes a bit to get the hang of it, but once you do, it has a really nice flow. Good job!

I really like the music! I'd make it so that the cursor can't go outside the screen. Nice submission!

Okay WOW. That was... I kind of don't even know what to say. The story is incredibly well executed. I like how even with its dark tones, you didn't hesitate to insert a bit of humor into the game - it created a beautiful contrast and really served to strengthen the impact of the story. Normally, I would end such a comment with something along the lines of "good job", but I really can't find the words to explain how much I love this game.

I like the concept! A thing that irks me are the floor patterns in the mansion near the carpet just being a bit wonky. I'm a huge fan of how you handled the dialogue - explaining just enough to let the player figure out what is going on makes what the characters say all the more impactful. I'd make the background in the motorbike segment go faster, currently it looks a bit weird. This game is for sure something I'd like to revisit when it's in a more complete state - good job!

Nice game! It would be nice if the ingredient spawning mechanics were a bit smarter (the game didn't really want to give me snails for whatever reason). Something like a tutorial would be useful, figuring the controls out took me a minute. I like how it looks. Good job!

Really fun game! I wasn't a fan of the movement at first, but it definetly grew on me. I like how every character's skills are different, and even though the levels are the same, you get to play the levels completely differently. I found every character to be really run! I also really apprecieate the music sounding gameboyish. (it that makes sense)  Absolutely awesome!

The game doesn't seem to work for me...

Nice pixel art. It was a bit hard to figure out what to do. The ending was... quite a suprise. Good job!

The idea is not bad, but the game does have a few issues. I really wish you used both lines of your dialogue box - reading two words at a time gets annoying real fast. The narrative could be slightly better executed - it lacks subtelty.  I also feel like you didn't have to ask if I really want to close the fridge... The music works nicely in setting the atmosphere. Good job!

A nice game. I do have a few critiques though - the camera likes doing weird thigs, so sometimes I couldn't see the text or the obstacles, and sometimes you can get hit by a single enemy multiple times. I like the narrative, and the bits of meta-narrative. The dialogue could use some work. The ending was very well executed - good job!

I love how this game absolutely doesn't take itself seriously. I wish there was more! Great job!

Awesome game! Reminds me of Boulder Dash, but more fast-paced. I like how there aren't that many different mechanics, but they are very well utilised in the levels. Great job!

The ending was quite a suprise.

I wish it was more clear where you are supposed to go and what you are supposed to do - at first I completely missed the bucket, and circled the entire village before accidentally stumbling upon it. I walked next to the candles two times, before finally noticing them.

Putting the usability problems aside, not a bad entry, good job!

I this game is great - the pixel art is amazing, the way the theme is included is nice, and it might just be my love of RPGs, but I love the gameplay! I especially like how you can still use moves after running out of power, at the cost of your health. I wish the level design was a bit clearer about where you are supposed to go... exploration can be nice, but a 160x144 screen really limits your visibility. It's easy to miss a checkpoint, and it can be really annoying to be set back like that.

I also have a small complaint not directly related to the game - the web version is too big and, with the normal website scaling, doesn't fit on my screen.

Fantastic job!

That was dark.... The story felt a bit too quickly paced.  Nice entry!

Youwza! Nice game!

I like the story concept! The dialogue system unfortunately doesn't really work well, and I often accidentally closed the dialogue before being able to read it. The graphics are neat!

I like the dual usage of throwing the skull. The movement feels a bit clunky, and I did softlock myself in a wall once. I would make losing health feel more impactful - currently it is easy to not notice it.

I like the music! I can't say much about the rest of the game though - I can't win the first battle...

Those poor people :(

Great graphics, neat usage of different palettes, and a story that can be understood just from the game itself. Awesome work!

The music is great! Unfortunately, there's not much I can say about the rest of the game... The walking is so slow (and i got softlocked a couple of times) that I gave up on trying to get to the credits. It's a shame, because this looks like a fun game. (also, I colected $CandyTot candies...)

I really like the gameplay! Somehow, it's an idea that I've never really seen explored in a retro fantasy console / gameboy setting.

Also, are the buttons supposed to keep their state once you die? It seems like this might be a bug.

An eerie, atmospheric experience. The power going out seems a bit random. I'm not sure what to do when the screen goes black... I tried waiting a few minutes, I tried talking to the person multiple times, I tried walking out of the room, but nothing seems to give any results... is that supposed to be how the game ends?

Still, the game raises a lot of questions and leaves me wanting more. Good job!

Short, but fun game! Walking diagonally is a bit of a pain. I like the music. I think it's a shame that the "little girl goes into the woods at night" bit wasn't included more clearly in-game - the game moves so quickly that you don't have the time to process what and why it is happening.

(1 edit)

There are some really technically advanced submissions (3d n' stuff) in this jam, but this game feels the most polished and complete out of them! (besides being a little short :P)

Edit: I just managed to beat the 3 basic bosses with practice mode off! I think my favorite is the Rick fight - it just has a great flow.

I had the same problem! Change your asconfig.json file contents to:

{
  "entries": [
    "./src/main.ts"
  ],
  "options": {
    "outFile": "build/cart.wasm",
    "runtime": "incremental",
    "importMemory": true,
    "initialMemory": 1,
    "maximumMemory": 1,
    "noExportMemory": true,
    "zeroFilledMemory": true,
    "memoryBase": 6560,
    "use": [
      "seed=src/wasm4/seedHandler",
      "trace="
    ],     
    "disable": "bulk-memory"
  },
  "targets": {
    "release": {
      "optimizeLevel": 3,
      "shrinkLevel": 1,
      "noAssert": true,
      "use": "abort="
    },
    "debug": {
      "debug": true,
      "sourceMap": "http://localhost:4444/cart.wasm.map",
      "use": "abort=src/wasm4/abortHandler"
    }
  }
}

Wow. This is INCREDIBLE!

Do i have to submit my game to both itch and WAPM?