The game is fun, but hard to understand. The in-game instructions are easy to close accidentally, and the tiny font is not exactly the most readable. I wish there was a more proper tutorial, but other than that, great job!
thefloatingpixel
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Okay WOW. That was... I kind of don't even know what to say. The story is incredibly well executed. I like how even with its dark tones, you didn't hesitate to insert a bit of humor into the game - it created a beautiful contrast and really served to strengthen the impact of the story. Normally, I would end such a comment with something along the lines of "good job", but I really can't find the words to explain how much I love this game.
I like the concept! A thing that irks me are the floor patterns in the mansion near the carpet just being a bit wonky. I'm a huge fan of how you handled the dialogue - explaining just enough to let the player figure out what is going on makes what the characters say all the more impactful. I'd make the background in the motorbike segment go faster, currently it looks a bit weird. This game is for sure something I'd like to revisit when it's in a more complete state - good job!
Really fun game! I wasn't a fan of the movement at first, but it definetly grew on me. I like how every character's skills are different, and even though the levels are the same, you get to play the levels completely differently. I found every character to be really run! I also really apprecieate the music sounding gameboyish. (it that makes sense) Absolutely awesome!
The idea is not bad, but the game does have a few issues. I really wish you used both lines of your dialogue box - reading two words at a time gets annoying real fast. The narrative could be slightly better executed - it lacks subtelty. I also feel like you didn't have to ask if I really want to close the fridge... The music works nicely in setting the atmosphere. Good job!
A nice game. I do have a few critiques though - the camera likes doing weird thigs, so sometimes I couldn't see the text or the obstacles, and sometimes you can get hit by a single enemy multiple times. I like the narrative, and the bits of meta-narrative. The dialogue could use some work. The ending was very well executed - good job!
The ending was quite a suprise.
I wish it was more clear where you are supposed to go and what you are supposed to do - at first I completely missed the bucket, and circled the entire village before accidentally stumbling upon it. I walked next to the candles two times, before finally noticing them.
Putting the usability problems aside, not a bad entry, good job!
I this game is great - the pixel art is amazing, the way the theme is included is nice, and it might just be my love of RPGs, but I love the gameplay! I especially like how you can still use moves after running out of power, at the cost of your health. I wish the level design was a bit clearer about where you are supposed to go... exploration can be nice, but a 160x144 screen really limits your visibility. It's easy to miss a checkpoint, and it can be really annoying to be set back like that.
I also have a small complaint not directly related to the game - the web version is too big and, with the normal website scaling, doesn't fit on my screen.
Fantastic job!
An eerie, atmospheric experience. The power going out seems a bit random. I'm not sure what to do when the screen goes black... I tried waiting a few minutes, I tried talking to the person multiple times, I tried walking out of the room, but nothing seems to give any results... is that supposed to be how the game ends?
Still, the game raises a lot of questions and leaves me wanting more. Good job!
There are some really technically advanced submissions (3d n' stuff) in this jam, but this game feels the most polished and complete out of them! (besides being a little short :P)
Edit: I just managed to beat the 3 basic bosses with practice mode off! I think my favorite is the Rick fight - it just has a great flow.
I had the same problem! Change your asconfig.json file contents to:
{ "entries": [ "./src/main.ts" ], "options": { "outFile": "build/cart.wasm", "runtime": "incremental", "importMemory": true, "initialMemory": 1, "maximumMemory": 1, "noExportMemory": true, "zeroFilledMemory": true, "memoryBase": 6560, "use": [ "seed=src/wasm4/seedHandler", "trace=" ], "disable": "bulk-memory" }, "targets": { "release": { "optimizeLevel": 3, "shrinkLevel": 1, "noAssert": true, "use": "abort=" }, "debug": { "debug": true, "sourceMap": "http://localhost:4444/cart.wasm.map", "use": "abort=src/wasm4/abortHandler" } } }