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Mozuk's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
PRESENTATION | #97 | 3.000 | 3.000 |
OVERALL | #130 | 2.400 | 2.400 |
FUN | #131 | 2.200 | 2.200 |
JUICE | #133 | 2.133 | 2.133 |
THEME | #158 | 1.600 | 1.600 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
We made everything during the jam
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Comments
The art is amazing, but there are some thing that could be better, like the movement, because it feels really floaty and adding some sound to give it JUICE.
Anyways, if you update it after the jam I will be playing it. Good entry overall!
Impressed with the art, however the controls were a bit difficult to master moving and attacking at the same time. It would have helped to have additional keyboard bindings.
Thanks for playing, and the feedback, we appreciate it !
Nice looking game. The character controller needs work - jump and dash is way out of proportion and you can infinitely dash while in the air. Also, enemies attacks threw me into the air, which was kinda fun I suppose ;)
Enjoyable art. I wish the attack range was larger and hits were more satisfying.
I ran into a "humerus" situation where the skeletons would stop in their tracks, swinging their swords just out of hit range...but they were also just out of MY hit range...and so began the great skele-standoff. :D
The movement was floaty, but kind of fun with how small the characters are in contrast to the large environments.
Fun game with great art. I think that the character can feel a little floaty, but still fun to play!
Good entry!
As the other mentioned the art is great and the controls are weird but I wanted to add that the camera was hardly locked on the character in the center which felt weird and not smooth but I still had fun crashing some skeletons lol
The art is fantastic! My critiques would be what others have already mentioned with the main one being the movement. It's like the floors are covered in ice
I like the art and the overall mood of the game! The controls were very floaty as others mentioned, but it was kinda fun to play around and dash across the castle.
The controls feel very floaty and uncontrollable at times but the other side of this is that the enemy phyiscs are equally as insane and seeing like 4 skeletons riding on top of each other was hilarious
The lack of sound and other signposting make this feel directionless, but some things, like the floatiness of the enemies, and the air dash are interesting and fun to use
Controls feel janky, no sound
Thanks for playing, yes i failed to find someone to make sound, so there is none.
Saw a few visual bugs. Controls were a bit awkward. The art was cool though. Good work!
Thanks for playing !
I agree movement needs some more polish.