Awesome music! Love how the slime eats the pinball.
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Slime Ball's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
FUN | #17 | 3.600 | 3.600 |
JUICE | #37 | 3.533 | 3.533 |
OVERALL | #45 | 3.333 | 3.333 |
PRESENTATION | #47 | 3.600 | 3.600 |
THEME | #144 | 1.733 | 1.733 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
We used some UI stuff from a previous project
Comments
The art is great and "shooting" the ball is really satisfying. I think using left and right CTRL isn't satisfying though, left and right click would be better. Other than that, the game is well done!
I love pinball! Maybe it was just a little bit too hard/long to reach the real game and you can lose balls a little bit to easily. But I had a nice time playing it :)
A pinball game in a jam! Neat! I loved the aesthetic and art. The camera setup was a bit weird. After I traveled to the large table...I held down the plunger for so long that the ball slipped entirely out of reality and the game soft locked. This was probably the most entertaining soft lock I've ever experienced. 10 /10, would slime again. :D
Well done! Nice pinball physics, great camera work and I liked the idea of multiple tables. I pulled the plunger back a bit too far on the large table, sending the ball flying out of bounds and soft locking the game ;) Very fun game! My only suggestion would be more feedback about progression and goals.
Good game that's fun to play and has a good amount of juice, but there could be more of it. The music is very Sonic-y in a good way. I liked how there's multiple boards in the game. The angle of the camera was a bit too high. And the ball could fall out sometimes. But you did a good job on the game overall.
Really loved the Toxic Cave inspired music ! Please give Sonic Team advices on how to make a good pinball, it was fun !
An interesting remaster of the famous flipper game! The graphics and sound fx are good overall, although the image a bit too dark / low constrasted (I noticed the pipe to exit the start area very late)
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