37 entries were submitted between 2024-02-01 00:00:00 and 2024-02-14 00:00:00. 715 ratings were given to 38 entries (100.0%) between 2024-02-14 00:00:00 and 2024-02-21 16:00:00. The average number of ratings per game was 19.3 and the median was 18.
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.643 | 4.643 |
Did the audio fit the game style and design | #1 | 4.714 | 4.714 |
Was the game fun to play | #1 | 4.571 | 4.571 |
Were the audio cues clear to understand | #1 | 4.607 | 4.607 |
Did your audio enhance the player experience | #1 | 4.500 | 4.500 |
How essential were the audio cues to the gameplay | #2 | 4.821 | 4.821 |
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 4.073 | 4.073 |
Did your audio enhance the player experience | #4 | 4.200 | 4.200 |
Did the audio fit the game style and design | #5 | 4.267 | 4.267 |
How essential were the audio cues to the gameplay | #5 | 4.467 | 4.467 |
Was the game fun to play | #6 | 3.700 | 3.700 |
Were the audio cues clear to understand | #9 | 3.733 | 3.733 |
Criteria | Rank | Score* | Raw Score |
Did the audio fit the game style and design | #2 | 4.476 | 4.476 |
Did your audio enhance the player experience | #2 | 4.333 | 4.333 |
Overall | #3 | 4.048 | 4.048 |
How essential were the audio cues to the gameplay | #4 | 4.571 | 4.571 |
Was the game fun to play | #13 | 3.524 | 3.524 |
Were the audio cues clear to understand | #20 | 3.333 | 3.333 |
Criteria | Rank | Score* | Raw Score |
How essential were the audio cues to the gameplay | #1 | 4.826 | 4.826 |
Was the game fun to play | #3 | 3.913 | 3.913 |
Overall | #4 | 4.000 | 4.000 |
Were the audio cues clear to understand | #6 | 3.913 | 3.913 |
Did your audio enhance the player experience | #13 | 3.652 | 3.652 |
Did the audio fit the game style and design | #14 | 3.696 | 3.696 |
Criteria | Rank | Score* | Raw Score |
Did the audio fit the game style and design | #4 | 4.333 | 4.333 |
Overall | #5 | 3.900 | 3.900 |
How essential were the audio cues to the gameplay | #6 | 4.458 | 4.458 |
Were the audio cues clear to understand | #7 | 3.833 | 3.833 |
Did your audio enhance the player experience | #12 | 3.667 | 3.667 |
Was the game fun to play | #18 | 3.208 | 3.208 |
Criteria | Rank | Score* | Raw Score |
How essential were the audio cues to the gameplay | #3 | 4.731 | 4.731 |
Overall | #6 | 3.885 | 3.885 |
Did your audio enhance the player experience | #7 | 3.808 | 3.808 |
Did the audio fit the game style and design | #8 | 3.962 | 3.962 |
Were the audio cues clear to understand | #12 | 3.538 | 3.538 |
Was the game fun to play | #15 | 3.385 | 3.385 |
Criteria | Rank | Score* | Raw Score |
Were the audio cues clear to understand | #3 | 4.167 | 4.167 |
Was the game fun to play | #4 | 3.833 | 3.833 |
Overall | #7 | 3.878 | 3.878 |
Did your audio enhance the player experience | #11 | 3.722 | 3.722 |
Did the audio fit the game style and design | #12 | 3.778 | 3.778 |
How essential were the audio cues to the gameplay | #14 | 3.889 | 3.889 |
Criteria | Rank | Score* | Raw Score |
Did the audio fit the game style and design | #3 | 4.462 | 4.462 |
Did your audio enhance the player experience | #3 | 4.269 | 4.269 |
Was the game fun to play | #5 | 3.808 | 3.808 |
Overall | #8 | 3.823 | 3.823 |
Were the audio cues clear to understand | #15 | 3.462 | 3.462 |
How essential were the audio cues to the gameplay | #24 | 3.115 | 3.115 |
Criteria | Rank | Score* | Raw Score |
Were the audio cues clear to understand | #2 | 4.316 | 4.316 |
How essential were the audio cues to the gameplay | #9 | 4.263 | 4.263 |
Overall | #9 | 3.811 | 3.811 |
Did the audio fit the game style and design | #11 | 3.789 | 3.789 |
Did your audio enhance the player experience | #16 | 3.526 | 3.526 |
Was the game fun to play | #21 | 3.158 | 3.158 |
Criteria | Rank | Score* | Raw Score |
Did the audio fit the game style and design | #6 | 4.087 | 4.087 |
Was the game fun to play | #9 | 3.609 | 3.609 |
Did your audio enhance the player experience | #10 | 3.739 | 3.739 |
Overall | #10 | 3.704 | 3.704 |
Were the audio cues clear to understand | #13 | 3.522 | 3.522 |
How essential were the audio cues to the gameplay | #18 | 3.565 | 3.565 |
Criteria | Rank | Score* | Raw Score |
How essential were the audio cues to the gameplay | #8 | 4.400 | 4.400 |
Did your audio enhance the player experience | #8 | 3.800 | 3.800 |
Overall | #11 | 3.700 | 3.700 |
Was the game fun to play | #14 | 3.500 | 3.500 |
Did the audio fit the game style and design | #18 | 3.450 | 3.450 |
Were the audio cues clear to understand | #19 | 3.350 | 3.350 |
Criteria | Rank | Score* | Raw Score |
Was the game fun to play | #2 | 4.050 | 4.050 |
Did your audio enhance the player experience | #6 | 3.950 | 3.950 |
Did the audio fit the game style and design | #9 | 3.900 | 3.900 |
Were the audio cues clear to understand | #11 | 3.550 | 3.550 |
Overall | #12 | 3.690 | 3.690 |
How essential were the audio cues to the gameplay | #26 | 3.000 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Were the audio cues clear to understand | #4 | 4.053 | 4.053 |
Was the game fun to play | #8 | 3.632 | 3.632 |
How essential were the audio cues to the gameplay | #10 | 4.211 | 4.211 |
Overall | #13 | 3.674 | 3.674 |
Did your audio enhance the player experience | #16 | 3.526 | 3.526 |
Did the audio fit the game style and design | #31 | 2.947 | 2.947 |
Criteria | Rank | Score* | Raw Score |
Did your audio enhance the player experience | #5 | 3.960 | 3.960 |
Was the game fun to play | #7 | 3.640 | 3.640 |
Did the audio fit the game style and design | #7 | 4.000 | 4.000 |
Overall | #14 | 3.560 | 3.560 |
Were the audio cues clear to understand | #14 | 3.520 | 3.520 |
How essential were the audio cues to the gameplay | #32 | 2.680 | 2.680 |
Criteria | Rank | Score* | Raw Score |
Was the game fun to play | #11 | 3.544 | 3.647 |
How essential were the audio cues to the gameplay | #15 | 3.716 | 3.824 |
Overall | #15 | 3.521 | 3.624 |
Did the audio fit the game style and design | #17 | 3.487 | 3.588 |
Were the audio cues clear to understand | #17 | 3.430 | 3.529 |
Did your audio enhance the player experience | #20 | 3.430 | 3.529 |
Criteria | Rank | Score* | Raw Score |
How essential were the audio cues to the gameplay | #7 | 4.455 | 4.455 |
Overall | #16 | 3.518 | 3.518 |
Were the audio cues clear to understand | #18 | 3.364 | 3.364 |
Was the game fun to play | #20 | 3.182 | 3.182 |
Did your audio enhance the player experience | #21 | 3.409 | 3.409 |
Did the audio fit the game style and design | #27 | 3.182 | 3.182 |
Criteria | Rank | Score* | Raw Score |
Were the audio cues clear to understand | #8 | 3.830 | 3.941 |
Did the audio fit the game style and design | #15 | 3.601 | 3.706 |
Overall | #17 | 3.510 | 3.612 |
Did your audio enhance the player experience | #18 | 3.487 | 3.588 |
Was the game fun to play | #19 | 3.201 | 3.294 |
How essential were the audio cues to the gameplay | #20 | 3.430 | 3.529 |
Criteria | Rank | Score* | Raw Score |
Were the audio cues clear to understand | #5 | 4.000 | 4.000 |
Was the game fun to play | #10 | 3.550 | 3.550 |
How essential were the audio cues to the gameplay | #16 | 3.700 | 3.700 |
Overall | #18 | 3.470 | 3.470 |
Did the audio fit the game style and design | #24 | 3.200 | 3.200 |
Did your audio enhance the player experience | #28 | 2.900 | 2.900 |
Criteria | Rank | Score* | Raw Score |
Were the audio cues clear to understand | #10 | 3.716 | 3.824 |
Did the audio fit the game style and design | #10 | 3.830 | 3.941 |
Did your audio enhance the player experience | #15 | 3.544 | 3.647 |
Overall | #19 | 3.453 | 3.553 |
How essential were the audio cues to the gameplay | #21 | 3.316 | 3.412 |
Was the game fun to play | #24 | 2.858 | 2.941 |
Criteria | Rank | Score* | Raw Score |
Did the audio fit the game style and design | #13 | 3.771 | 4.000 |
How essential were the audio cues to the gameplay | #17 | 3.594 | 3.813 |
Did your audio enhance the player experience | #19 | 3.477 | 3.688 |
Overall | #20 | 3.406 | 3.612 |
Was the game fun to play | #22 | 3.123 | 3.313 |
Were the audio cues clear to understand | #23 | 3.064 | 3.250 |