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Results

38 entries were submitted between 2024-02-01 00:00:00 and 2024-02-14 00:00:00. 715 ratings were given to 38 entries (100.0%) between 2024-02-14 00:00:00 and 2024-02-21 16:00:00. The average number of ratings per game was 18.8 and the median was 18.

Hercules Hears Hazards

by Q34

Ranked 1st in How essential were the audio cues to the gameplay with 23 ratings (Score: 4.826)

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CriteriaRankScore*Raw Score
How essential were the audio cues to the gameplay#14.8264.826
Was the game fun to play#33.9133.913
Overall#44.0004.000
Were the audio cues clear to understand#63.9133.913
Did your audio enhance the player experience#133.6523.652
Did the audio fit the game style and design#143.6963.696

Cat Burglar!

by HugBug

Ranked 2nd in How essential were the audio cues to the gameplay with 28 ratings (Score: 4.821)

View submission page

CriteriaRankScore*Raw Score
Overall#14.6434.643
Did the audio fit the game style and design#14.7144.714
Was the game fun to play#14.5714.571
Were the audio cues clear to understand#14.6074.607
Did your audio enhance the player experience#14.5004.500
How essential were the audio cues to the gameplay#24.8214.821

Melovania

by Brainfart Studio

Ranked 3rd in How essential were the audio cues to the gameplay with 26 ratings (Score: 4.731)

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CriteriaRankScore*Raw Score
How essential were the audio cues to the gameplay#34.7314.731
Overall#63.8853.885
Did your audio enhance the player experience#73.8083.808
Did the audio fit the game style and design#83.9623.962
Were the audio cues clear to understand#123.5383.538
Was the game fun to play#153.3853.385

A Whale's Cry

by Lio Lim

Ranked 4th in How essential were the audio cues to the gameplay with 21 ratings (Score: 4.571)

View submission page

CriteriaRankScore*Raw Score
Did the audio fit the game style and design#24.4764.476
Did your audio enhance the player experience#24.3334.333
Overall#34.0484.048
How essential were the audio cues to the gameplay#44.5714.571
Was the game fun to play#133.5243.524
Were the audio cues clear to understand#203.3333.333

A Dark Room

by HalfSmore

Ranked 5th in How essential were the audio cues to the gameplay with 30 ratings (Score: 4.467)

View submission page

CriteriaRankScore*Raw Score
Overall#24.0734.073
Did your audio enhance the player experience#44.2004.200
Did the audio fit the game style and design#54.2674.267
How essential were the audio cues to the gameplay#54.4674.467
Was the game fun to play#63.7003.700
Were the audio cues clear to understand#93.7333.733

Mr. Monocle's Maniacal Mayhem

by HazMatt

Ranked 6th in How essential were the audio cues to the gameplay with 24 ratings (Score: 4.458)

View submission page

CriteriaRankScore*Raw Score
Did the audio fit the game style and design#44.3334.333
Overall#53.9003.900
How essential were the audio cues to the gameplay#64.4584.458
Were the audio cues clear to understand#73.8333.833
Did your audio enhance the player experience#123.6673.667
Was the game fun to play#183.2083.208

SPACE Border Control!

by SpookyMan

Ranked 7th in How essential were the audio cues to the gameplay with 22 ratings (Score: 4.455)

View submission page

CriteriaRankScore*Raw Score
How essential were the audio cues to the gameplay#74.4554.455
Overall#163.5183.518
Were the audio cues clear to understand#183.3643.364
Was the game fun to play#203.1823.182
Did your audio enhance the player experience#213.4093.409
Did the audio fit the game style and design#273.1823.182

Play By Ear

by 14rry

Ranked 8th in How essential were the audio cues to the gameplay with 20 ratings (Score: 4.400)

View submission page

CriteriaRankScore*Raw Score
How essential were the audio cues to the gameplay#84.4004.400
Did your audio enhance the player experience#83.8003.800
Overall#113.7003.700
Was the game fun to play#143.5003.500
Did the audio fit the game style and design#183.4503.450
Were the audio cues clear to understand#193.3503.350

It's High Noon

by c10ud_ten

Ranked 9th in How essential were the audio cues to the gameplay with 19 ratings (Score: 4.263)

View submission page

CriteriaRankScore*Raw Score
Were the audio cues clear to understand#24.3164.316
How essential were the audio cues to the gameplay#94.2634.263
Overall#93.8113.811
Did the audio fit the game style and design#113.7893.789
Did your audio enhance the player experience#163.5263.526
Was the game fun to play#213.1583.158

Pizza Orders

by Wolfenrahd

Ranked 10th in How essential were the audio cues to the gameplay with 19 ratings (Score: 4.211)

View submission page

CriteriaRankScore*Raw Score
Were the audio cues clear to understand#44.0534.053
Was the game fun to play#83.6323.632
How essential were the audio cues to the gameplay#104.2114.211
Overall#133.6743.674
Did your audio enhance the player experience#163.5263.526
Did the audio fit the game style and design#312.9472.947

Morse Code Machine Practice

by TheGamer

Ranked 11th in How essential were the audio cues to the gameplay with 16 ratings (Score: 4.125)

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CriteriaRankScore*Raw Score
How essential were the audio cues to the gameplay#114.1254.375
Overall#272.9823.163
Did the audio fit the game style and design#283.1233.313
Did your audio enhance the player experience#292.8873.063
Were the audio cues clear to understand#292.4162.563
Was the game fun to play#312.3572.500

Xenon EX

by Gryyre

Ranked 11th in How essential were the audio cues to the gameplay with 16 ratings (Score: 4.125)

View submission page

CriteriaRankScore*Raw Score
How essential were the audio cues to the gameplay#114.1254.375
Did the audio fit the game style and design#233.3593.563
Overall#253.1703.362
Did your audio enhance the player experience#253.1823.375
Were the audio cues clear to understand#262.6522.813
Was the game fun to play#302.5342.688

Alec Kirsty's Vault - GDKO 2024 - Round 2

by Game dav

Ranked 13th in How essential were the audio cues to the gameplay with 16 ratings (Score: 3.889)

View submission page

CriteriaRankScore*Raw Score
How essential were the audio cues to the gameplay#133.8894.125
Was the game fun to play#163.3003.500
Overall#223.3003.500
Were the audio cues clear to understand#233.0643.250
Did your audio enhance the player experience#253.1823.375
Did the audio fit the game style and design#293.0643.250

Hello Secret Agent Q

by Joszs

Ranked 14th in How essential were the audio cues to the gameplay with 18 ratings (Score: 3.889)

View submission page

CriteriaRankScore*Raw Score
Were the audio cues clear to understand#34.1674.167
Was the game fun to play#43.8333.833
Overall#73.8783.878
Did your audio enhance the player experience#113.7223.722
Did the audio fit the game style and design#123.7783.778
How essential were the audio cues to the gameplay#143.8893.889

Scraper: Black Gold

by aerial301

Ranked 15th in How essential were the audio cues to the gameplay with 17 ratings (Score: 3.716)

View submission page

CriteriaRankScore*Raw Score
Was the game fun to play#113.5443.647
How essential were the audio cues to the gameplay#153.7163.824
Overall#153.5213.624
Did the audio fit the game style and design#173.4873.588
Were the audio cues clear to understand#173.4303.529
Did your audio enhance the player experience#203.4303.529

Four Bent Fingers

by GameFavorites

Ranked 16th in How essential were the audio cues to the gameplay with 20 ratings (Score: 3.700)

View submission page

CriteriaRankScore*Raw Score
Were the audio cues clear to understand#54.0004.000
Was the game fun to play#103.5503.550
How essential were the audio cues to the gameplay#163.7003.700
Overall#183.4703.470
Did the audio fit the game style and design#243.2003.200
Did your audio enhance the player experience#282.9002.900

LAIKA

by charlie_oh

Ranked 17th in How essential were the audio cues to the gameplay with 16 ratings (Score: 3.594)

View submission page

CriteriaRankScore*Raw Score
Did the audio fit the game style and design#133.7714.000
How essential were the audio cues to the gameplay#173.5943.813
Did your audio enhance the player experience#193.4773.688
Overall#203.4063.612
Was the game fun to play#223.1233.313
Were the audio cues clear to understand#233.0643.250

Racin'Paper

by Patrick W. Crawford

Ranked 18th in How essential were the audio cues to the gameplay with 23 ratings (Score: 3.565)

View submission page

CriteriaRankScore*Raw Score
Did the audio fit the game style and design#64.0874.087
Was the game fun to play#93.6093.609
Did your audio enhance the player experience#103.7393.739
Overall#103.7043.704
Were the audio cues clear to understand#133.5223.522
How essential were the audio cues to the gameplay#183.5653.565

Ears wide open

by jhice

Ranked 19th in How essential were the audio cues to the gameplay with 15 ratings (Score: 3.469)

View submission page

CriteriaRankScore*Raw Score
How essential were the audio cues to the gameplay#193.4693.800
Were the audio cues clear to understand#322.1302.333
Was the game fun to play#332.1302.333
Did your audio enhance the player experience#332.6172.867
Overall#332.5072.747
Did the audio fit the game style and design#352.1912.400

Dug-Up (Jam version)

by malek elsady

Ranked 20th in How essential were the audio cues to the gameplay with 17 ratings (Score: 3.430)

View submission page

CriteriaRankScore*Raw Score
Were the audio cues clear to understand#83.8303.941
Did the audio fit the game style and design#153.6013.706
Overall#173.5103.612
Did your audio enhance the player experience#183.4873.588
Was the game fun to play#193.2013.294
How essential were the audio cues to the gameplay#203.4303.529