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Scraper: Black Gold's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Was the game fun to play | #11 | 3.544 | 3.647 |
How essential were the audio cues to the gameplay | #15 | 3.716 | 3.824 |
Overall | #15 | 3.521 | 3.624 |
Did the audio fit the game style and design | #17 | 3.487 | 3.588 |
Were the audio cues clear to understand | #17 | 3.430 | 3.529 |
Did your audio enhance the player experience | #20 | 3.430 | 3.529 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you were selected as the wildcard would you continue in the competition?
No
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Comments
Really fun ! Everything felt clear to undestand and the mission was well balanced. I had a bug with the music stopping every time another audio play. Overall it was a fun little adventure !
Freaking love this game, it's just the right amount of exploration and puzzle solving!!
This was a really nice little puzzle and exploration game. The searching was fun, and the audio puzzle was satisfying. Really nice job :)
I REALLY liked this one. Something about finding the audio recording, wondering what it was, and then realizing it was the clue to the chest really hit that just right spot of mystery and puzzle solving for me. The audio cues were really straightforward and you managed to have a lot of functionality that's easy to imagine expanding into a larger crafting and exploring game. Great job!
I am glad that you continued your game from the previous round, because it's really fun. And there are a lot of new features here! I like how the audio cues are used in different ways. Unfortunately the game froze when I inputted the right melody to get the pickaxe from the chest. Despite that, I think this is a great entry!
This is really nicely polished, and the UI is great, especially how the radar kind of shatters when you find an item. I like how the title screen music is a version of the code to get the pickaxe, too! So far, this is my favorite entry of this round.
Was fun using the radar! Though would have been good to tip off to use that, I was wildly breaking down blocks left and right while I could. Super nice to have a whole end to end game though with a real sense of an ending, felt like a pikmin echo in a way. Nicely done, and well polished!
FYI I think I ran into one bug; I had discovered the (a?) oil field, the radio clue, and the chest - and was able to unlock the chest (got the success jingle), but then the chest unlock screen just stayed there and couldn’t be dismissed. Ona restart it worked fine though (and, somewhat thankfully, everything was in the same spot, so it was quick for me to get back to where I was and then launch the ship!)
Such an ambitious game for a 2 week jam! Has lots of features and polish. It took me a while to figure out the controls (might be good to put an on-screen reminder of using the right mouse click to break blocks ... there are a lot of controls to learn and it's nice that the keys had simple, prominent indicators on screen.) Of the "use the sound to find a hidden object" games I played so far, I thought yours was the clearest to understand. Nice work!
I had a lot of fun with this one! Using the radar was really fun and I enjoyed the sound puzzle to get the pickaxe. Only advice would be that the crafting menu and ship fuel aren't really necessary until the end, so removing them until then could be good to avoid getting overwhelmed at the start and to avoid cluttering the UI. Overall, very well made, good job!
Fun game. The locked chest took me a long time because I don't have a good ear for the tones.
nice game :))
Good Job. Im happy for you that you got to use a lot of your project from the first round. I likes the music puzzle at the chest and the radar was implemented really good. Its nice how the music continues to play after solving the puzzle :)