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LAIKA's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did the audio fit the game style and design | #13 | 3.771 | 4.000 |
How essential were the audio cues to the gameplay | #17 | 3.594 | 3.813 |
Did your audio enhance the player experience | #19 | 3.477 | 3.688 |
Overall | #20 | 3.406 | 3.612 |
Was the game fun to play | #22 | 3.123 | 3.313 |
Were the audio cues clear to understand | #23 | 3.064 | 3.250 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you were selected as the wildcard would you continue in the competition?
yes :)
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Comments
Really liked your entry ! The coherence is perfect and it totally feels like a rover simulation. Congrats !
This was a really phenomenal simulator! All the visuals and UI were perfect. One thing I will say is that I wish there was a little more wiggle room on the location of things, since I feel like there's a close enough point where the player has effectively found what they're looking for and it can be frustrating to have to lock it down to a closer point, but I can also see the argument that it's more authentic to a simulation. Really cool entry!
This is awesome, felt like I was at NASA controlling the rover and it made sense on the controls as it's on mars and you're not. lol However it did take me some time to realize that i had to open the list of frequences for the list! but other than that I really did enjoy it!
My play through was a fun experience. You executed sound design & gameplay very well. I got to admit after the first few mins I turned it into RC racecar game- I was trying to see how fast I could get the rover to go, well trying to steer clear of hazards. - The visuals made it really feel like an old computer Terminal program from the 70's. Hell of a good entry!
While I definitely won’t be earning the “terraformed mars” award based on where I got to, this was a neat entry. A nice combination of visuals to fit together in a unique setting that made it make more sense for why sound radar would be necessary. It was rather slow to play which fed into why I stopped where I did, and though the awkward controls I realize (I gather) part of trying to simulate the difficultly of controlling a rover millions of miles away, it did feel cumbersome enough that I was wishing there was a more traditional way to feed inputs. The radio tuning was a nice idea, though the text was a little hard to read, I actually thought some of the letters were masked off and I had to guess or unlock them or something at first.
fun game :) great aesthetic
Great game! I loved controlling the rover with the limited controls and inputting the codes and activating things felt like some games back in the day. The retro style interface and graphics worked great with the theme of the game and the audio mechanic.
Love the graphics and the overall idea. Figuring out the UI was part of the fun, as it wasn't too obscure or frustrating. I was soon traveling around and looking for stuff. In a future version, I think a quick tutorial that walks you through the first object would be a good idea, just to make it clear how to read the radar sounds and how to know when you've succeeded.
Love the aesthetics of this game. The green UI made me think of the Alien films. As soon as I started to play, I realized it was a computer screen and I was easily able figure it out. I think better controls and maybe larger target areas would make it feel a lot better. Great job.
Took a while to get used to and figure out. The game felt a little clunky overall to play but the visuals look amazing. The audio cues are a bit lacking, but that's alright. A little tutorial at the beginning would do wonders for this game. Overall, nice job!
I definitely agree that a tutorial is needed... maybe I'll add something in the description to help with understanding what's going on. Thanks for the feedback!