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Results

37 entries were submitted between 2024-02-01 00:00:00 and 2024-02-14 00:00:00. 715 ratings were given to 38 entries (100.0%) between 2024-02-14 00:00:00 and 2024-02-21 16:00:00. The average number of ratings per game was 19.3 and the median was 18.

Cat Burglar!

by HugBug

Ranked 1st in Did the audio fit the game style and design with 28 ratings (Score: 4.714)

View submission page

CriteriaRankScore*Raw Score
Overall#14.6434.643
Did the audio fit the game style and design#14.7144.714
Was the game fun to play#14.5714.571
Were the audio cues clear to understand#14.6074.607
Did your audio enhance the player experience#14.5004.500
How essential were the audio cues to the gameplay#24.8214.821

A Whale's Cry

by Lio Lim

Ranked 2nd in Did the audio fit the game style and design with 21 ratings (Score: 4.476)

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CriteriaRankScore*Raw Score
Did the audio fit the game style and design#24.4764.476
Did your audio enhance the player experience#24.3334.333
Overall#34.0484.048
How essential were the audio cues to the gameplay#44.5714.571
Was the game fun to play#133.5243.524
Were the audio cues clear to understand#203.3333.333

Escape From Crunkle

by Dev Pirates

Ranked 3rd in Did the audio fit the game style and design with 26 ratings (Score: 4.462)

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CriteriaRankScore*Raw Score
Did the audio fit the game style and design#34.4624.462
Did your audio enhance the player experience#34.2694.269
Was the game fun to play#53.8083.808
Overall#83.8233.823
Were the audio cues clear to understand#153.4623.462
How essential were the audio cues to the gameplay#243.1153.115

Mr. Monocle's Maniacal Mayhem

by HazMatt

Ranked 4th in Did the audio fit the game style and design with 24 ratings (Score: 4.333)

View submission page

CriteriaRankScore*Raw Score
Did the audio fit the game style and design#44.3334.333
Overall#53.9003.900
How essential were the audio cues to the gameplay#64.4584.458
Were the audio cues clear to understand#73.8333.833
Did your audio enhance the player experience#123.6673.667
Was the game fun to play#183.2083.208

A Dark Room

by HalfSmore

Ranked 5th in Did the audio fit the game style and design with 30 ratings (Score: 4.267)

View submission page

CriteriaRankScore*Raw Score
Overall#24.0734.073
Did your audio enhance the player experience#44.2004.200
Did the audio fit the game style and design#54.2674.267
How essential were the audio cues to the gameplay#54.4674.467
Was the game fun to play#63.7003.700
Were the audio cues clear to understand#93.7333.733

Racin'Paper

by Patrick W. Crawford

Ranked 6th in Did the audio fit the game style and design with 23 ratings (Score: 4.087)

View submission page

CriteriaRankScore*Raw Score
Did the audio fit the game style and design#64.0874.087
Was the game fun to play#93.6093.609
Did your audio enhance the player experience#103.7393.739
Overall#103.7043.704
Were the audio cues clear to understand#133.5223.522
How essential were the audio cues to the gameplay#183.5653.565

Spooky Notes

by Sijil

Ranked 7th in Did the audio fit the game style and design with 25 ratings (Score: 4.000)

View submission page

CriteriaRankScore*Raw Score
Did your audio enhance the player experience#53.9603.960
Was the game fun to play#73.6403.640
Did the audio fit the game style and design#74.0004.000
Overall#143.5603.560
Were the audio cues clear to understand#143.5203.520
How essential were the audio cues to the gameplay#322.6802.680

Melovania

by Brainfart Studio

Ranked 8th in Did the audio fit the game style and design with 26 ratings (Score: 3.962)

View submission page

CriteriaRankScore*Raw Score
How essential were the audio cues to the gameplay#34.7314.731
Overall#63.8853.885
Did your audio enhance the player experience#73.8083.808
Did the audio fit the game style and design#83.9623.962
Were the audio cues clear to understand#123.5383.538
Was the game fun to play#153.3853.385

Reel Rhythm

by Loten

Ranked 9th in Did the audio fit the game style and design with 20 ratings (Score: 3.900)

View submission page

CriteriaRankScore*Raw Score
Was the game fun to play#24.0504.050
Did your audio enhance the player experience#63.9503.950
Did the audio fit the game style and design#93.9003.900
Were the audio cues clear to understand#113.5503.550
Overall#123.6903.690
How essential were the audio cues to the gameplay#263.0003.000

Q

by evengy

Ranked 10th in Did the audio fit the game style and design with 17 ratings (Score: 3.830)

View submission page

CriteriaRankScore*Raw Score
Were the audio cues clear to understand#103.7163.824
Did the audio fit the game style and design#103.8303.941
Did your audio enhance the player experience#153.5443.647
Overall#193.4533.553
How essential were the audio cues to the gameplay#213.3163.412
Was the game fun to play#242.8582.941

It's High Noon

by c10ud_ten

Ranked 11th in Did the audio fit the game style and design with 19 ratings (Score: 3.789)

View submission page

CriteriaRankScore*Raw Score
Were the audio cues clear to understand#24.3164.316
How essential were the audio cues to the gameplay#94.2634.263
Overall#93.8113.811
Did the audio fit the game style and design#113.7893.789
Did your audio enhance the player experience#163.5263.526
Was the game fun to play#213.1583.158

Hello Secret Agent Q

by Joszs

Ranked 12th in Did the audio fit the game style and design with 18 ratings (Score: 3.778)

View submission page

CriteriaRankScore*Raw Score
Were the audio cues clear to understand#34.1674.167
Was the game fun to play#43.8333.833
Overall#73.8783.878
Did your audio enhance the player experience#113.7223.722
Did the audio fit the game style and design#123.7783.778
How essential were the audio cues to the gameplay#143.8893.889

LAIKA

by charlie_oh

Ranked 13th in Did the audio fit the game style and design with 16 ratings (Score: 3.771)

View submission page

CriteriaRankScore*Raw Score
Did the audio fit the game style and design#133.7714.000
How essential were the audio cues to the gameplay#173.5943.813
Did your audio enhance the player experience#193.4773.688
Overall#203.4063.612
Was the game fun to play#223.1233.313
Were the audio cues clear to understand#233.0643.250

Hercules Hears Hazards

by Q34

Ranked 14th in Did the audio fit the game style and design with 23 ratings (Score: 3.696)

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CriteriaRankScore*Raw Score
How essential were the audio cues to the gameplay#14.8264.826
Was the game fun to play#33.9133.913
Overall#44.0004.000
Were the audio cues clear to understand#63.9133.913
Did your audio enhance the player experience#133.6523.652
Did the audio fit the game style and design#143.6963.696

Dug-Up (Jam version)

by malek elsady

Ranked 15th in Did the audio fit the game style and design with 17 ratings (Score: 3.601)

View submission page

CriteriaRankScore*Raw Score
Were the audio cues clear to understand#83.8303.941
Did the audio fit the game style and design#153.6013.706
Overall#173.5103.612
Did your audio enhance the player experience#183.4873.588
Was the game fun to play#193.2013.294
How essential were the audio cues to the gameplay#203.4303.529

The Echo Experiment

by Keltfire

Ranked 16th in Did the audio fit the game style and design with 20 ratings (Score: 3.600)

View submission page

CriteriaRankScore*Raw Score
Did your audio enhance the player experience#93.7503.750
Did the audio fit the game style and design#163.6003.600
Were the audio cues clear to understand#252.7502.750
Overall#263.1703.170
Was the game fun to play#262.8002.800
How essential were the audio cues to the gameplay#272.9502.950

Scraper: Black Gold

by aerial301

Ranked 17th in Did the audio fit the game style and design with 17 ratings (Score: 3.487)

View submission page

CriteriaRankScore*Raw Score
Was the game fun to play#113.5443.647
How essential were the audio cues to the gameplay#153.7163.824
Overall#153.5213.624
Did the audio fit the game style and design#173.4873.588
Were the audio cues clear to understand#173.4303.529
Did your audio enhance the player experience#203.4303.529

Play By Ear

by 14rry

Ranked 18th in Did the audio fit the game style and design with 20 ratings (Score: 3.450)

View submission page

CriteriaRankScore*Raw Score
How essential were the audio cues to the gameplay#84.4004.400
Did your audio enhance the player experience#83.8003.800
Overall#113.7003.700
Was the game fun to play#143.5003.500
Did the audio fit the game style and design#183.4503.450
Were the audio cues clear to understand#193.3503.350

Orca Attack

by Potatuetata

Ranked 19th in Did the audio fit the game style and design with 18 ratings (Score: 3.444)

View submission page

CriteriaRankScore*Raw Score
Did your audio enhance the player experience#143.6113.611
Were the audio cues clear to understand#163.4443.444
Was the game fun to play#173.2783.278
Did the audio fit the game style and design#193.4443.444
Overall#213.3223.322
How essential were the audio cues to the gameplay#282.8332.833

Fried Pigeon

by spoonsweet

Ranked 20th in Did the audio fit the game style and design with 17 ratings (Score: 3.430)

View submission page

CriteriaRankScore*Raw Score
Did the audio fit the game style and design#203.4303.529
How essential were the audio cues to the gameplay#233.1443.235
Did your audio enhance the player experience#272.9733.059
Overall#302.7212.800
Was the game fun to play#322.1722.235
Were the audio cues clear to understand#341.8861.941