The idea is really cool and like this paper art more and more after each of your entries.
Play game
Panic'Paper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Is the storytelling well integrated into the game? | #10 | 3.800 | 3.800 |
Does the environment contribute to the Story? | #11 | 3.667 | 3.667 |
Is the narrative clear? | #15 | 2.867 | 2.867 |
Overall | #15 | 3.067 | 3.067 |
Is the story enjoyable? | #17 | 2.733 | 2.733 |
Was the game fun? | #20 | 2.267 | 2.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What are you pronouns so I know how to refer to you in the video?
He/Him
Comments
Kudos for getting something submitted! Haha this is what I feel like when I wake up in the morning.
As always love how the environment is paper and just looks amazing! I can see how the breathing would help due to traffic and bad drivers. I live in a city with just horrible drivers and find myself having to take deep breaths to calm down!
First off, really love how you used the art and the theme of cars through the rounds this year!
Loved the idea with the alarm showing the time (would have liked some feedback on the "button mash space" at that part, since I had no indication if my massing was doing anything. I applaud the idea of the quick space to get donut, as it does mimic irl situations.
Congratulations on a great submission even with the time constraints! you definitely made me panic with all the breathing XD
Thanks as always for play and the feedback! Good points all around.
For the alarm clock feedback, I had the same thought - originally I was planning to do something like calculate the speed or rate of taps and use that to slow or speed up the handmade animation, but a) didn’t have time to code that, but more importantly b) I feel it still wouldn’t have worked, almost needed something like a more procedural animation to convey some kind of response. I threw my time elsewhere, but totally get in retrospect at least some visual feedback (like a a squiggle somewhere) would have been quick helpful.
Glad you liked the donut/bagel addition! =D And hopefully the slow breathing exercise also helped reduce your panic after haha
I’ll admit I didn’t ponder it too closely - but in retrospect, I think it was because I had an implicit “180 rule” in my head. If you imagine the ending camera position of being behind the street-parked car (looking down the road the way the car is facing), and just “pan right” over to a cross section of the house, then indeed the door of the house would be on the left leading to the street.
As with the rest of your games this year, the art style is great. I liked the one button mechanics and would love to have seen more, I get the time running out. Good game.
I wish it was a longer story, but what you have is super well told!
Sure, there isn't much, but what's there is super polished. The animations are incredibly smooth, and seeing the hand drawn style in first person this time was incredible gratifying. I'd love to see an updated post-jam version.
I think you’ve captured the anxious atmosphere really well and having the first person perspective works really well for this. I also love the 3D hand drawn look to your game and the diverse way of using one button
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