Great start with a compelling look and feel! A lot of us had a hard time finishing this round. I sure did! Kudos for getting something submitted, and I hope you make it to the next round!
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Save the Queen's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Is the narrative clear? | #16 | 2.714 | 2.714 |
Does the environment contribute to the Story? | #19 | 2.929 | 2.929 |
Is the story enjoyable? | #20 | 2.143 | 2.143 |
Is the storytelling well integrated into the game? | #20 | 2.429 | 2.429 |
Overall | #20 | 2.371 | 2.371 |
Was the game fun? | #22 | 1.643 | 1.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What are you pronouns so I know how to refer to you in the video?
Lord Hermes
Comments
The daemon carrying the queen away at the start really sets a tone for the game. Plus, the music is epic, it definitely builds anticipation for something big to come. I really like the 3D artwork, the knight looks cool and it's great that you have to give him a sword. It'd be interesting to see where this all goes and I think what you've got so far has grabbed my interest for sure
Help LordHermes!
Tried to find princess fell to the underworld (no princess)
Then saw warrior in house from window, gave sword and watch a marching.
We admired the caves together.
To some it might seem as Lord Hermes not having enough time to complete this work, but actually I am convinced this game portrays the story of humanities fascination with archaeology. Let me explain. You are promised adventure and reward (the winged monster and the princess). You survey the land (as I did by going in the underworld). You gather your equipment, assemble a team. Things take time and you can only sit and watch. You go to the cite and admire the dank caves. Winning!
(just a bit of banter Hermes! Great work as previous comments have mentioned, its great you are expanding this! But in all honesty, I actually like my archaeologyI am convinced this game portrays the story of humanities fascination with archaeology story now hehe)
Really cool details on the main menu scene. I like the slow buildup, it sets the mood for the game. During the walk, the player can admire the cave's size. The music also fits very well here and makes the situation more dramatic. It's unfortunate that there is nothing more, because the intro made me feel like I am ready to fight the monster.
Love the continued use of the lowpoly art style, I’m always a fan! The presentation in the intro cinematic worked really well, on the nose but totally clear.
As for the rest of “didn’t have time”, I think that’s the real untold story of this round of GDKO, at the very least, that hit home for me too 😂
Though I’m sure you’re aware, some thoughts all the same:
- Wasn’t clear at first in the cabin what to do, I think I pressed a key which picked up a short, but then it got placed back down after?
- Broader point of not ever being sure in the end if I was more like a cameraman following the hero, if this other soldier was my companion.
- I’d call this a bonus win, I had a fun time exploring the underworld from the hole in the cave :)
- Edit to add: the scene of walking to the cave felt unnecessarily slow, since I was assuming I was the cameraman following the soldier hero. Though maybe you were planning more things to show up or be part of that section?
- Yea, I should have had a icon pop up to pick the sword up, and once you walk toward the knight he picks it up and puts in on his back!
- And yes, that did cross my mind. You are actually the knights, squire who helps him and what not.
- Now that is hilarious as that was not meant to happen haha
- Right again, for the walk to the cave, I thought it was a good pace but it seems too slow... lol
The art style is really enjoyable, the style fits well with the story but I do wish there was more to the game.
Really loved seeing this art style again! Sorry you ran out of time, but I liked what you had!
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