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Mile High Marathon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Is the art appealing (do you want to spend more time in this world)? | #49 | 2.731 | 3.250 |
How cohesive is the game art (do all visual elements work well together)? | #50 | 3.221 | 3.833 |
Do the animations/effects improve the player experience (game juice!)? | #54 | 2.731 | 3.250 |
Overall | #56 | 2.661 | 3.167 |
Did you enjoy this entry? | #60 | 2.310 | 2.750 |
How well was the Theme implemented? | #64 | 2.310 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which team were you in and what was the modifier for your team?
Team Pigdev
Modifier: Network
Which game engine did you use?
Unity
If you are chosen as the wildcard will you continue in the competition?
Yes!
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Comments
Really fun game! Love the art and it all goes together very well!
The enviroment looks good. The controls are a bit floaty, and when touching the ground very snappy, but jumping through the level and dashing to walls, then dashing them up felt good. I played it a couple of times and got to the goal in 00:20:43. The longjumps felt really good. Overall a good start!
Really nice look to the game. Your background and atmosphere are especially good. Nice job!
The art is really good and I like the setting high above the clouds. Having parkour is cool and certainly meets the theme of spectacle but not sure where the network modifier is so sorry if I missed something there. I like the dash and wall jumping ability and the level design fits its use well. I think it might be better to reward the trick points the longer you press the button in the air and have a place you have to get to within a certain time limit. I liked exploring the level and thought that was the best aspect
it feels really floaty and slippery Cool tho
Cool moves, took me a bit to get used to the controls. I wish the there was a bit more to the tricks, but it was fun running around the level, jumping up walls and taking long jumps.