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Up Down And All Around's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Was there a sense of progression? | #71 | 3.068 | 3.267 |
How well implemented was the core mechanic? | #79 | 3.382 | 3.600 |
Would you like to see this game idea developed further? | #104 | 3.068 | 3.267 |
Overall | #120 | 2.906 | 3.093 |
Did the game align well with the task? | #138 | 2.881 | 3.067 |
Did the secondary mechanic complement the core mechanic well? | #162 | 2.129 | 2.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
FLOAT
Which game engine did you use?
Unity
What are your pronouns so I know how to refer to you in the videos?
He-Him
Will you continue in GDKO if you were selected as a Wildcard?
Yes
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Comments
This is a pretty cool concept. I like the controls and it feels good when you manage to survive a section. Like others have mentioned some of the spikes were impossible to avoid the first time, which seemed unfair. You could also get caught on the edge of some of the doors that closed. The music restarting each run is quite unpleasant. I expected the music to loop, especially since a game can be over very quickly.
Thanks for playing I will work on the music as well as fix those spikes
I really love gravity changes. I actually almost used it, too! My only note would be that some of the levels had you run into spikes so fast that you almost had to know what the room would be like to progress.
yeah if I make it to next round or even if I don't I'm gonna do a QOL update
Love it, has a good rage/ addiction as you want to make it to the next screen! lol When you get to the blue level are you supposed to beat the doors before they close?
you pickup the mechanic and bring him to the wall blocking you off and he will break it thanks for playing!
I like gravity switching games and I like some tough games. It was a fun, but dying because the guy hit something off screen is not the best way to make a game difficult. I think the concept can be taken much further and hope to see you make it better (I'll still play the games if I don't make it).
Thank you for the feedback if I make it and probably if I don't I will do a update to fix all the bugs
Very cool!
I liked the idea, but I think the camera should be a bit ahead of the player instead of behind it, cause atm the spiked came out of nowhere cause the camera was way too far back!
Otherwise well done! :D
Thanks for the feedback! I will be sure to implement it if I get in to the next round
Like the primary mechanic, did not get the secondary mechanic. But fun game. I wish it had checkpoints because my slow brain struggled a lot. But fun game nevertheless!
Thanks for commenting I will make some checkpoints and work on mechanic esquire the second and add some difficulty where it will tweak some stuff like gravity
I thought this was really clever and fun. I just had trouble playing it because the character slides so fast and my reaction times are so slow. I wish there was an option (settings or a button) that made him slide slower. Still, this was a very good puzzle game with strong mechanics.
Thank you for the feedback I will be adding a difficulty setting for the game in the next update
I thought this was an interesting game - the gravity switching was a cool mechanic, although the secondary mechanic of the mechanic helper was a little passive. It would have been nice to be able to directly activate the helper so you have more control on removing barriers. I think this would be a cool game to develop further!
Thanks for commenting I will work on the mechanic in the next update glad you enjoyed!