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Micro Revolution's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #24 | 3.520 | 3.520 |
Creativity | #27 | 3.680 | 3.680 |
Theme | #44 | 3.600 | 3.600 |
Gameplay | #46 | 3.360 | 3.360 |
Overall | #53 | 3.333 | 3.333 |
Graphics | #62 | 3.200 | 3.200 |
Geometricness | #102 | 2.640 | 2.640 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The award for the best rage game goes to this game.Jk,cool game. 5/5
lol. Tbf I probably made it a little too hard. Hitting a good difficulty is... difficult
okay this was one of my favorites so far in the game jam. A bunch of different games all packed in one with simplistic controls. Feels like warioware. I would definitely try out more.
Aww, that means a lot to me! And I'm definitely considering expanding on this after the Jam. There's some stuff I'd like to fix/improve and I still have a few ideas for minigames
Nice idea! I am not really a fan of the art style but I like all the mini-games!
I'm glad you enjoyed the minigames. As far the art style goes, enough people have said they liked it for me to put that down to personal preference. That being said, it could still be improved
I'm impressed that you made so many games!
I think you could improve the pacing of the musical arrow match game if there was more time/distance to see the first arrows of the game, but have a faster song overall, so that the difficulty is less at the start, but greater overall. Currently, the only hard part is that first set of 3 rapid arrows.
The smashing game and the horizontal shooter game would feel better if the player's attacks were more rapid. You might have to increase the enemy rate to compensate, but it would just feel better to control if I didn't have to wait so long for my character to do stuff.
The stalactite dodging game is very easy and feels out of place among the other harder games. I think it would be appropriate to increase the speed and complexity of obstacle patterns.
I'm impressed that you made so many games!
I think you could improve the pacing of the musical arrow match game if there was more time/distance to see the first arrows of the game, but have a faster song overall, so that the difficulty is less at the start, but greater overall. Currently, the only hard part is that first set of 3 rapid arrows.
The smashing game and the horizontal shooter game would feel better if the player's attacks were more rapid. You might have to increase the enemy rate to compensate, but it would just feel better to control if I didn't have to wait so long for my character to do stuff.
The stalactite dodging game is very easy and feels out of place among the other harder games. I think it would be appropriate to increase the speed and complexity of obstacle patterns.
Thanks! I guess I was trying to hit the balance of creating a reasonable amount of content, but also making sure each game is of a decent quality.
With stalactite game, I had a bat enemy but ended up scrapping it just because it felt unfair. The game is also supposed to speed up, but honestly it speeds up far too slowly.
Your criticisms are appreciated
I love the idea of switching genres, really cool game.
Thanks! I thought it was a clever concept
hey, i've rated your game, please check mine ^^
This is a really interesting collection of minigames, each completely different from each other. I can only imagine how much you've had to work to make it all come together!
A few things I'd like to note is some of the minigames has slight input delays. or it could be by design, I'm not sure.
Another thing is, it'd be simply amazing if there is a narrative tying the minigames together.
In all, a very fun experience with charming art style.
Wish you all the best going forward.
Thanks for your kind words! We spent a long time on this (too long if anything). Also, your not the only person to mention input delays but I can't notice anything, so I'm not really sure what's happening there.
Also I would love to create a link between the minigames but I legitimately have no ideas.
Glad you liked the art too. That's always a roll of the dice for me; either goes fairly well or shockingly
Really cool idea, I love being able to play all different types of games and how it switches between them. Inputs and other things were a little buggy and I didnt understand some of the controls at first. Really good job!
Thanks! And I might go back at a later date and slow down the transition a little bit so that you can see the controls for a little longer.
Nice idea! Only thing that was a bit weird that sometimes I got two same minigames in a row.
I hope this was intentional
Nice idea! Only thing that was a bit weird that sometimes I got two same minigames in a row.
Thanks!
Also now that you mention it, yeah I should've had a system to make sure you get a new minigame each time. My bad
A very interesting idea. But some games don't last long.
They all last 20 seconds, you can see the timer on the top-left corner
I like that you've thought outside of the box in terms of the theme. Admittedly I didn't really see it until after I read through the rest of these comments, but it's a good game nonetheless.
Thanks and, yeah, maybe I should've explained it somewhere. Made sense to me, but then again I came up with the concept
Nice Game
But for me it was taken some time to understand what to do
Apologies, I probably should've had a tutorial
No problem
Can you play my game!?!?
Really cool game and fun gameplay. The art and music combined very well to set the mood for each area and I liked that it always started on a random genre. I definitely recommend using the arrow keys instead of WASD because it makes it much easier to hit 'X' and 'Z'.
Thanks! I'm happy that you liked it.
Also you should be able to use the arrow keys and WASD
Really cool game and an interesting interpretation on the theme.
Thanks! I was quite proud of thinking of something that is (seemingly) a bit outside of the box
fun game! the hitboxes are a bit buggy and i think a tutorial would be good rather than just throwing the player in. also, i think the switching of games mechanic is a pretty cheated for the theme, keep it up! i like the pixel art
Thanks!
Yeah I suppose a tutorial might have been a good idea, but at the time I just didn't think it was necessary
Also odd, I never encountered buggy hit boxes so that's a little annoying
And how is it cheating? It's purely how I interpreted the theme
its a cool game but i dont know how that fit the theme switch, plus the game is waaaaay too hard ofr someone who just want to play and rate somes games wisout having to tryhard to reach a mini-game or something like that ^^. but also the game is very cool !
Thanks. Difficulty is admittedly quite tough to get right considering you play test it enough to find it fairly easy.
It fits the theme as the game genre keeps getting "switched" up
Nice variety of games, I like how the gameplay is different between each. Great work! Keep it up!
Thanks!
Fun game, i like play all minigames but the rocket is very strong LOL, and i get stucked on score screen.
Thanks! And yeah those rockets are tough; definitely catch you off guard at times.
Also I'm not sure what you mean when you say you got stuck. My thinking is that:
a) "The score board simply didn't work" - welcome to a particularly annoying glitch. It works in the Unity Editor, the PC build and over on Game Jolt. I couldn't tell you why it doesn't work here, but it is what it is I guess.
Or
b) "You couple get off the score screen" - If this is indeed the case, then I'm very confused. There should be a back button next to the scoreboard, so not sure what could've happened.
Apologies for the long reply, and thank you for your kind words :)