Wow, one of the best games of this gamejam that I played..
The art style, animations, even the musics and sounds, I like everything..
Also, good use of the theme.
Well, I had real fun playing this game..
Congratulations on your game for this jam o/
Criteria | Rank | Score* | Raw Score |
Design | #378 | 3.784 | 3.784 |
Adherence to the Theme | #503 | 4.118 | 4.118 |
Overall | #596 | 3.725 | 3.725 |
Originality | #1097 | 3.275 | 3.275 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Hey! This probably had the best learning curve of all the platform games I've played so far in the jam, you did a great job with first level!
I would have liked to see some of the enemies spread out though-out the levels more, as opposed to every enemy encounter being an arena encounter. Variety being the spice of life and all that!
Great work!
The character feels satisfying to use, especially shooting an arrow an landing right into it afterwards. The idea and execution have a lot of potential, I would have liked having one arrow be more relevant to the theme, since you recall really fast. The camera shouldn't be centered on the player, so you see more to your right: there's instances where you jump but can barely see the next bit of environment. Dealbreaker, though, is the lack of checkpoints. I do not feel like replaying an entire level upon dying.
But hey, overall great entry!
I love this move when arrow come back
Please check our too: https://itch.io/jam/gmtk-2019/rate/461656
This is very nice and polished! My only complaint is that a lot of the game isn't impacted by only having one arrow to shoot. Basic platforming isn't impacted much, combat is effectively unchanged, because the arrow returns so fast. It's still a fun game, but I think you could have gone more wacky.
Very frustrating design. Could have done with learning from the latest GMTK video about Celeste. It was well thought out but I don't think the design concept was particularly unique or really fundamentally altered the way the player has to go through the game. The lack of checkpoints was the real killer, probably primarily because I did not find a lot of the basic platforming all that engaging. Certainly not bad but there could have been more thought into the player making decisions rather than attempting to gauge the floaty platforming.
Sorry it was frustrating for you I spent most my time figuring out how to code the arrow shoot, becoming a platform, and also being able to recall. I made the levels last. I actually watched that video and tried to make my character have very responsive controls haha. I've only been making games since winter~
Great game, I love the pastel colour scheme and the overall artstyle! Keep up the goodwork!
Amazing game. Had so much fun playing it. Congratulations on your result.
The gameplay is simple but so well executed. Soundtrack and SFX are perfect for the game. Amazing work!
A bit simplistic but plays well, my only issue might be that the game is too bright and white.
Gameplay-wise the controls are decent if a bit floaty, i would make the gravity higher and the jump stronger to compensate. Maybe it could be zoomed out a bit more to see the game better, too many leaps of faith.
Yeah I noticed it when i was final play-testing, but no time to have the long jumps to bee seen better! Maybe I'll add a collide trigger that zooms out the camera there! Also it was intended that the player felt light and fluffy~ however i will tweak it some more after more input. Thanks for playing~
Simple but cool interpretation of the theme. I love the adorable art. Some nitpicks:
1. The levels are too wide. Most of the time you won't know if there is a platform before jumping. Also needs some check points.
2. The tall platforms where that require you to use the arrow are repeated without any change. You need to shot at the same exact place of the platform again.
3. The arrows should be a one way platform(You should be able to pass from below).
Thanks for the great feedback! I will try to implement these~ I actually tried to let the arrow be a pass through platform, but couldn't quite figure it out lol (because my weapon is 360 rotation if you shoot to the left the arrow pass through is flipped). I will study how to implement your suggestions. Thanks!
The game is really cute. The music is lovely and the arrow mechanic feels very satisfying. Jumping is also quite in line with how the character looks. I would add some checkpoints to it, as pitfalls are the silent killers and I wouldn't put white text on bright background.
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