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Binding of Keys's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #427 | 3.865 | 3.865 |
Overall | #1547 | 3.108 | 3.108 |
Fun | #1723 | 2.919 | 2.919 |
Presentation | #2882 | 2.676 | 2.676 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you lose controls as you play
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
I thought the idea of this game was so original and fabulous! I had to restart once I realized I needed to bind the keys every time and not just the new ones and then got a couple levels in once I realized the strategy was to not bind every key every time! What a cool idea to have the player figure that out for themselves. I couldn't get to an ending though, even when I ran out of keys and couldn't finish a level? Not sure if that was a bug or if there is only a win-condition ending.
I would love to do some voice acting for you if you want to continue working on this game or any future game jams you work on! I think it could give the story a lot of spark!
Loved it! Had some bugs - but that's okay. You did well!
great little game, really interesting concept - well done 😁 twist is great, and I really appreciated having to think about what controls I used. As other people have mentioned, it's a little janky in terms of presentation - e.g. at the end of a level, the character can keep walking as it fades out. But that didn't take away from the core experience!
Interesting feature, but I encountered a bug after 4 levels I think? I bound my keys to , . ' ; and for some reason it didn't work. All I could do was move right and left and down but not up. Also if you used Esc key as a reset button to restart the game, that would be nice.
Yeah i didn't quite test every key, i found some keys didn't properly work on some keyboards, and yet worked on my own, probably to do with the web version of unity not picking up on every key like the download does. Thanks for playing though!
This was really interesting. I like the twist. When I first realized I couldn't use the same bindings again, I realized there was more to it that I was expecting. I ended up having to find interesting alternatives to WASD. My biggest complaint is a technical one. I tried the download version first, and found that the resolution was locked to a way-too-small size, as the text was being clipped off-screen. If you mess up and don't bind a key you need, you also get stuck with no way to quit without Alt-F4 / refreshing. I find the concept interesting, but the latter technical issue made it frustrating to play.
A bit buggy, and kinda clunky in terms of the presentation, but I really like this one because it is experimental, and the core idea is cool!
I like the theme interpretation! Just one thing that bothered me a little: you mixed different art-styles together. If you use pixel art for the character, use pixel text as well. Also this is no biggy but the player can go through the walls after you complete the level and the transitions are a bit slow for my liking.
Interesting concept, but I wish I was better at typing. Overall, a great game, and best of luck to you in the GMTK game jam!
Really like the idea ! The fact that you deplete keys you already used is a great
bugfeature, it add weight to the choices !of all of the bugs in this game, it is actually intentional that depleted keys cannot be used again, it was supposed to force interesting bind layouts, where you would fight with your own instincts of WASD and arrow keys, in the end, some of the keys just dont work on web so that kind of fell apart, glad you liked it though!
Few game breaking bugs, including that the game doesnt force you to rebind your keys, so once you have access to all 5 buttons, never rebind again :)
Nice concept, small similarity to ours!
Very interesting game concept. Again, a few game breaking bugs, but I can see the idea and the idea is solid.
good idea, but the basic mechanics were really broken. I bound my controls once and didn't need to do it anymore.
This is a relly cool idea. Having to think about which keys to use when so you can still play the game in later levels. I love the idea.
Sadly, it didn't work very well for me. The monsters did nothing (even when I touched them nothing happened). And I didn't need to assign the controls to any keys. I could just keep the ones from the previous level, thus removing all challenge from the game (of course it was a lot more fun, when I decided to not exploit this bug). And the last story bit seemed to end prematurely.
So, all in all a fun game with a few bugs (the worst of which can be easily ignored by the player to not ruin the fun).
It's resource management/puzzle where you loose the keyboard keys you bound each level so you want to use the fewest keys possible to accomplish the necessary actions.
Basically you want to bind all the keys first run so you can explore the playfield and actually see what's there, then reset and plot your path for maximum efficiency. Neat. Definitely the seed of an interesting game, really drives home a theme of "loss of control" (which is not "out of control" necessarily but close enough for sure).
Wow cool idea. I was a bit confused, because i use a different keyboard then you, but that made the game even more fun ;D