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Between a Clock and a Hard Place's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Top Marks | #1 | n/a | n/a |
Overall | #31 | 4.254 | 4.254 |
Presentation | #61 | 4.423 | 4.423 |
Fun | #97 | 4.015 | 4.015 |
Originality | #105 | 4.215 | 4.215 |
Ranked from 130 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
(***CHECK THE README FILE THAT COMES WITH THE GAME FOR "DEBUG" OPTIONS. You can use O and P to skip levels, among other things. I left them in so Jam players can quickly see the whole game.***) We interpreted this meaning "out of the player's control" rather than "chaotic". There is an ancient spirit messing with you and testing you. The movement of the room cannot be controlled by the player. It can get out of hand if you do not take time to plan. However, you can interact with objects to influence your own movement and get to the exit, solve the ancient spirit's puzzles, and escape.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
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Comments
Everything in this game is incredible! 5/5
Very clever puzzle design, visuals and audio. I liking the feel of the game, bringing some nostalgic vibe. I'm wandering, what game engine did you use? (Sorry, post comment button multi-clicked ;))
I made it in GMS.
So this is one of my fave jam games so far, and I really, really adore the aesthetics, the music, and the entire feel! Congrats!
If your goal was to hit the nostalgia bone with the aesthetics , you nailed it! :D and the gameplay is gun too
Hey, thanks so much!
Yeah, i love it :) it is really fun idea
I like the concepts! The puzzles were neat but had some cheese potential as you can skip using the pendulums in every level they appear in. The art looks great and with some polish this could be a really good game.
Thanks! We're planning an after Jam version, follow us if you want to know when it's done :)
A really nice game but quite some really nicely design puzzle. The clock pendulum is a nice idea especially when used with the blocks.
Sometimes I had to fight a bit with the platforming physics but overall I had a really good timer with it.
Congrats!
Thanks! The level design is by me. I'll be changing the jump in the after Jam release so you can turn around in midair. It will be up as soon as voting ends.
An excellent approach to the theme and nice visuals!
I think the controls could be more snappy because it was frustating how I always moved into spikes...
I also like the BG music, it fits the theme :)
Great Job!
Great job with the style and presentation on this one. All that was really needed was for the directional spinning to be a little closer to your focal point to be able to really feel like you had the most control.
Okay so first of, saw this game in a stream and already knew I loved it. It is beautiful, it will designed in terms of mechanics and it has a basic macguffin plot already. It's pretty much a full game that needs a few finishing touches (and more levels). That being said I had an issue with the jump, but this is quite probably just a personal preference, I had a big challenge guaging the float I was getting and would regularly come up short or go way long. Either way I still loved it (even though it drove me nuts). Can't wait to see the finished product :)
Super fun game! Saw it on the Taco's stream!
Super cool game, I used "gravity shift" mechanics on my game aswell so it's really cool to see another developer approach to this mechanic! :)
Nice job. I really liked the atmosphere. I felt like there was a bit more waiting around than there needed to be, but tweaking that to feel just right is difficult in such a short time frame.
Awesome game with cool mechanics. Keep it up!
Really cool mechanic, your team really done a good job. A really good amount of level and mecanic for 48 hours. Not sure if I would make the air control better for the jump, since it was kind of awkward. I would say to either make it really responsive or just not available if your design have no use for it.
In all honesty, really good game nonetheless. Great job again !
Love the rotation mechanic! The art work and sound are great. The first level with the spikes is quite tough or its just me. will be playing this again.
Watched this on the GMTK stream! Love the idea. Super inspiring for a newbie to see how much can be done in two days - not just gameplay, but sound design and art-wise, too. Definitely deserves a top spot. Hoping to see more from the dev(s) in the future!
Side note: making levels skippable is a brilliant idea I wish more creators implemented.
This is amazingly polished and clever. The gamefeel is on point, with this whole clock dynamic from the sound to the little clunky shakes. This should absolutely make top 100.
I think this is the best take on the whole "Environment changes out of control" interpretation. Really clean design.
It's always clear when the rotation will happen. But it takes some time to visualize how the rotated environment will look like. It's also distracting to look away from the level. Perhaps you can have a transparent rotation arrow in the Background image layer of the level. It might be too intrusive for some people though.
The music is perfect. I think you can improve it further by syncing it with the rotation shifts.
The only complaint I have is that the control can be slippery. I found it extremely hard to control mid -air velocity. I also got stuck in the colliders sometimes.
Overall, great job!
I think this is another one of my favorites so far--I loved the mechanics, aesthetics, sounds, etc. I think the jumping felt a little off at times? (Could've just been me). But I had fun playing through all the levels :D
the game style and music is very nice and it is very fun too but is the graphic shattering is intended from the start i playing there are black line around 100px height across the screen and keep moving from up to down?