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Tricky Keys's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2 | 4.762 | 4.762 |
Overall | #7 | 4.436 | 4.436 |
Fun | #15 | 4.297 | 4.297 |
Originality | #111 | 4.208 | 4.208 |
Ranked from 101 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is a platformer where each stage has rules to manipulate the player's controls for them.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Really nice game. I loved both the audio and the visuals
Marvelous game, The presentation is amazing and the main character reminds me of Yung Venuz :)
This is just drop-dead gorgeous, both the audio and visuals.
The platforming feels pretty good, though I missed coyote jumping and wall jumping with the wall direction blocked is just weird. A lot of the levels would probably be more fun without such restrictions. The puzzly ones were great, but once it got to skill based lvls, than I'd probably have more fun with regular platforming.
Also, there's just too many levels for a jam game IMO. I got thru 2 worlds which took quite a while.
THIS. IS. AMAZING. Just...WOW. Perfect job. Perfect!
This game makes me go YES! Great presentation!
Just WOW, all of it is excellent! the art, animations, sounds, music, mechanics, etc. are very well made. I love the idea of something take over the controls and makes it even harder. The fact that the level design are just great, the new mechanic introduction, the difficulty is just perfectly balanced! This should be on the top 10 no doubt about it.
The theme, aesthetics, graphics and sounds are amazing, I really like it, and it's so well done. My one criticism is that the difficulty ramps up too quickly to my taste, and the controls aren't tight enough to accommodate that. I ended up losing patience and gave up. But I'm still blown away by how well done everything else is! I like that some tiles get different uses depending on what controls you have available, and what buttons the virus press.
Amazing Art! Fun gameplay! You get a lot of milage from the control gimmick. Good job!
The art is great and the number of levels is incredible for a 48 hour game.
It took me 40 minutes to beat, which is by far the longest I've spent on any of the jam games I've tried. I did a lot of times on the last level.
Great work, the art is amazing!
Good job, Is really fun to play
Great job. The visuals are fantastic and it's definitely not for the faint of heart. It feels like a more pure platformer version of the game I made (which is more puzzle platformer).
Amazing art style, the game is really 'tricky' at points and it's a little hard to get a handle on when the virus is going to press a key, but everything else about the presentation is top notch. Your team did a fantastic job!
This might have been one of my favorites, the art style really complimented the feel of the game and the mechanics were really fun to play with!
Very original idea. I find the setting very fitting. The amount of polish put in is simply astonishing. The little idle animation arrowy boi does when not moving is soo cute. The art is <3. In level "Aristhrottle" there is a bug where when you fall from the eyes at the bottom you don't die.
5/5 (for a game jam. in general it would be 7/10). it frustated me but it was because i have almost 0 patience. good job!
5/5 (for a game jam. in general it would be 7/10). it frustated me but it was because i have almost 0 patience. good job!
Fantastic job!
That is by far the best implementation of the "limiting player 's control" idea I've seen so far.
Awesome art, tight controls, lots of content, top notch polish.
I also loved the easter eggs in the monitor, very clever
I love it!