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A jam submission

AnticipainterView game page

Plan ahead for when the game takes control in order to avoid danger, and use it to your benefit to paint tiles!
Submitted by Cooper Anderson (@copperampersand), Grady Shoemaker — 5 minutes, 32 seconds before the deadline
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Anticipainter's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#454.3384.338
Overall#1663.9443.944
Fun#2033.8313.831
Presentation#6943.7613.761

Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game takes control of the player every few seconds, so you must anticipate what will happen to avoid danger! Take advantage of when the game takes control in order to paint as many tiles as you can!

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 35 to 21 of 35 · Next page · Last page
Submitted(+2)

Clever concept! I would love to see more levels in the future!

Developer(+1)

Ask and you shall receive! We’re actually planning on making a full version of the game with multiple levels, so stay tuned!

Developer(+2)

Glad you enjoyed it! Things like sfx and more levels will be coming real soon :)

Submitted(+2)

Really great concept and execution!

Simple graphics and UI (but very effective), awesome idea and implementation of the theme, and a great control scheme.

I really like the preview of moves that the game will perform for you; reminds me of tetris with the upcoming blocks. It makes it strategic and hectic, trying to figure out where to place yourself before the timer runs out.

One of my favourites in the jam; fantastic job!

Developer(+1)

Glad you enjoyed the game! I like the analogy to Tetris – we’ll be updating the game very soon with more features, and one of them will make it feel even more like Tetris… a way to speed up the timer to execute the next move faster! Sort of our game’s equivalent of Tetris’s “fast drop”.

Submitted(+1)

Love it!

(+2)

nice game !  the only thing missing is some stressful music :)

Developer(+1)

Haha we are planning on adding music, possibly with the feature where it signifies that the timer is about to end for the player. Does that sound stress inducing enough? :)

Submitted(+2)

Really fun game with a simple mechanic that could lead to very interesting level design. The presentation is very neat and is overall very enjoyable to play!

Developer

Thank you! Glad you enjoyed it!

Submitted(+2)

Cool idea! Presentation could be improved with some music and sfx. Pretty addicting nonetheless. Great job :)

Developer(+1)

Thanks! Music and sfx were originally intended but we got close on time and decided to cut them. We will have an update for the game that will add things like sounds and more pretty soon :)

Submitted(+2)

This is such a cool idea!

Look what the moves are, scan the map for nearby areas to maximizie you coverage of new tiles or at least find a spot that's safe and then get there in time.

The game gets quite franctic and I think for something of a full release there should be some easier modes but this brings the concept across quite well and has a pretty high skill ceiling. I never managed to fill in all spots, my best is 61 which I'm already quite proud of.

The presentation is simple, yet sleek. What I think could be improved are the arrows, maybe make them a bit easier to tell the direction from at a glance.

And some sound effects and music would be cool, too.

But all in all a very cool game, you have done a great job!

Developer(+1)

Thanks for the feedback! We’re actually planning on not only updating this release of the game to be more polished, but also releasing a full version of the game with lots more levels and mechanics!

We actually did change the direction chevrons to arrows and we think it makes it easier to tell what will happen at a glance, so stay tuned for the update that fixes that! We’re working on implementing some good sound effects that will enhance the feel of the game, as that has been easily the most common suggestion we’ve received.

61 is a good score! Glad you enjoyed the game :)

Submitted (1 edit) (+2)

this game fits the theme in a way i didnt think of and it gets really addictive. sure, most games have this mechanic, but the execution is exellent. is perfectly balanced: its not unfair because you can see what the game is gonna do, but also is not easy because you have few time to make your move. amazing game. 5/5. good job

Developer

Awesome! I’m glad you liked what we went for here! We wanted to make something that fit the out-of-control theme but didn’t take away control unfairly.

Submitted(+2)

Interesting idea, great presentation and level design. I like how the game tells me what inputs are coming next. It gets pretty intense in later levels.

Developer

I’m glad you enjoyed it! Thanks so much

Submitted(+2)

Very interesting idea. It has a simple gameplay loop and it is satisfying seeing your plan work out. Great puzzle game, well done :)

Developer

Much appreciated! I’m glad people are finding the gameplay satisfying!

Submitted(+2)

Fun game and very challenging when you play for a bit! Very fun!

Developer

Glad you liked it :)

(+3)

Finally got it!

Developer

Whoa nice! You’re one of only four people in the world currently!

Submitted(+2)

This is a really nice game! I like the simple visuals and while some audio would be nice the screen shake makes the game feel nice and punchy.

I think the game is designed really nicely. If you stay in one place it is fairly easy to solve each of the upcoming control sequences. But the magic comes from needing to move to new areas you aren't familiar with to paint more tiles. Despite some other comments, I feel like the difficulty is pretty well tuned. On my first go I managed to get around 40, and 50 on my second. I think if I played it for a bit longer (which I'm keen to do!) I would keep improving too. That said, some of the red wall alignments can feel particularly punishing.

I'd love to see this idea fleshed out a little more to see how it plays out. I think this is a really nice core idea that you could try some extra features/maze layouts on. Really great work!

Developer(+1)

Thank you kind user! You should have heard Grady and me in the Discord call when we had the idea to paint the tiles as the objective, so that it forces the player to travel around the map. We're really glad that you picked up on that design intention :) We do plan to continue development on the game once the game jam ends, and sounds will be one of the new features. We originally inded to have them for the jam release, but we ran out of time.

Stay tuned for the next updated with sounds and more :)

(+1)

I think it would be nice to be able to see your death screen and arrow keys to see where you could've positioned yourself instead.

Developer(+1)

Ohh! That's a really neat idea! It's definitely going on the planning board :) We will be updating the game after the game jam ends, so look forward to this in a future update!

Submitted(+3)

Pretty cool idea, but a bit difficult. The best I could manage was around 40. Some sound would be a welcome addition as well.

Developer(+1)

Sound will be coming a future update! We couldn't get them done in time for the competition. The game is a bit difficult, but in future version there will be easier levels.

Developer(+1)

Music and sound effects are in the pipeline! Stay tuned for a full release of the game.

Right now, it’s supposed to be extremely difficult to paint all 81 tiles, so it’s more of a high score challenge to see how many you can paint. In the full version, we’re planning on having different levels, as Cooper mentioned.

Submitted(+2)

it's a good interpretation of the out of control theme and it's pretty snappy

Developer

Glad you liked it :)

Viewing comments 35 to 21 of 35 · Next page · Last page