aand we got a winner xD
this game is sooo fun to play (and to listen to the funky music)
Criteria | Rank | Score* | Raw Score |
Presentation | #80 | 4.386 | 4.386 |
Overall | #280 | 3.810 | 3.810 |
Fun | #396 | 3.652 | 3.652 |
Originality | #783 | 3.665 | 3.665 |
Ranked from 158 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Inspired by dual purpose game mechanics, we thought to allow the player to gain control of environmental objects by trading control of their main weapon. This flips the power dynamic between out of control and in control with each throw of the sword.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
The presentation and aesthetic is incredible. I would only add a bit of wiggle-room when it comes to jumping accuracy.
Brilliant game that felt really satisfying once you nailed a level. The only thing holding the game back in my opinion was the jump mechanic. I found that pressing jump and forward would make me clip tiles and slipping off the edge was too punishing.
a really cute game with a nice concept behind it! i feels very well polished and is easy to understand, great job!
Great presentation! Timing was a bit too hard for me, but the gameplay was pretty satisfying :D Great Job!
The execution is really well done and overall this game is very fun to play. My only complaint is that the controls and movement didn't feel as good as I had wished. I think some of the hitboxes around the level ground are a bit misleading as well. But otherwise, it was really fun! Give my game a try too :)
Yo’,
This is very good, good art and sound, the idea is interesting.
I loved it, ist a great mechanic, level desing of level 3 is a bit hard tho but great work!
Fantastic puzzle game!
So polished with well thought out puzzle sections that are sometimes difficult but mostly fair.
Controls/movement were a bit finicky for me (especially on corners) and not sure why the right mouse button was chosen over the left. Checkpoint system also might have gone a long way towards making the difficulty a little more manageable.
Overall though, a really awesome game!
Loved the dual mechanic and the animations felt really good. Nicely done!
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