I've seen a few games this jam that have the mechanic where you can't decide which actions you get to do, but this is certainly the most unique implementation of that core idea. Combining that with the Crypt of the Necrodancer style acting on the beat was really smart and was a lot of fun to play. The level design was really great for only 48 hours as well. Good job!
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Silent Disco's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #319 | 3.950 | 3.950 |
Overall | #385 | 3.725 | 3.725 |
Presentation | #387 | 4.000 | 4.000 |
Fun | #490 | 3.575 | 3.575 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player only has control of running, the drum machine controls jumping, dashing and fireballs.
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
This game is really well made super polished, love the character and the mechanics. The idea is great, love that you don't have control of your jump, dash and abilities so you have to time and judge your movements really well. Really good fun!
The game looks really nice, and has a great idea behind it! Unfortunately my PC can't run the game very well so there's not much else I can say.
Great polish and cool idea! It might be interesting to explore the concept of letting the player have some control over the beat placement? It's certainly what came to mind when I read 'Drum Machine' and 'platformer.'
Either way, a solid entrant congrats on getting it (mostly) done! :p
This concept is really, really fun! Like what other people in the comments have said already, I would have appreciated at least some sound in this game. The silence is awkward, and it makes it so I have to look down at the bottom of the screen instead of paying attention to my platforming. I think it would be cool if there was a basic drum beat for every level, and each item you picked up added another drum element (like the jump being a hi-hat, for example). That way I could keep track of the level and listen to the beat to tell me what was going to happen next. Not really sure how you'd play the game if you were deaf, though. I also didn't really get the theme of the character all that much. I don't know why I'm playing as a dwarf man in a game about music, haha. Overall, five star concept, I hope Mark takes a look at this one!
I know you've gone with "Silent Disco" but even a simple beat would've personally made a huge difference.
Regardless, the idea is fantastic and well executed and it looks gorgeous. Great work!
This idea is soooooo clever! I just have problem with this game not having a single sound. Still good job!
Nice game, I like this rythm mechanic, the friendly fire from the fire was a bit frustrating I think but's that's a very minor issue, the game is great !
I like the way that you used not getting audio done on time to your advantage to make the player need to keep time themselves. Difficult, for sure, but adds to the chaos! I sucked at the game, but I get what you were going for despite not playing very far into it, and I respect it. Nice work!
Also, have some horrendously bad fan art (I can't draw people, can you tell?):
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