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Out of time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2115 | 3.059 | 3.059 |
Presentation | #2396 | 2.871 | 2.871 |
Overall | #3159 | 2.506 | 2.506 |
Fun | #3919 | 2.129 | 2.129 |
Ranked from 85 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
When a science experiment goes wrong, the space time continuum is thrown into chaos.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
The game was a bit choppy but it was a really creative experience and I think you should continue to work on it to expand that narrative. The humor and visual language of the game are certainly strongpoints and I hope you work to push them even further.
Thank you!
A narrative game like this was something we've never done before, so I'm glad parts of it seemed to work so well :)
Will definately consider continuing. All the things we learned in the jam and all the feedback will have an impact on my/our other projects as well.
I uploaded a post jam windows version that should be smoother :)
https://gluftur.itch.io/out-of-control-post-jam-windows-version
Interesting visual, really like the presentation here
Thank you!
Cool little game! There's a lot of content packed in here for 48 hours. I'd be excited to see what it turns into with more polish, now that the jam is over. Good job!
Thank you!
Making bigger project (maybe a full game) out of this could certainly be interesting! Probably pretty difficult :D
I don´t think we will abandon the project.
That was certainly an ambitious experience. I think more clarity is needed though, especially in the interior scene. But a kind of 'The Beginners Guide' with a barrage of weird ideas would make a cool game. Keep it up!
Thank you!
Making clear, what was happening, was one of the hardest challenges.
Haven't played 'The Beginners Guide' . Sounds and looks interesting :)
I love the fact that you gave so many dialogue options in the computer, even if the player kept replying "no" to every message - I would make what you're supposed to be doing a little bit clearer though (a problem I had with my game as well). Also - love the game's name ;)
Thank you! :)
-even though you want the world to end you sadist! :D
Yes, just making clear what was happening was super hard for me. Added the dialogue as kind of a cheat to deliver exposition an tried to convey what you have to do through that as well.
Have to try out your excellently named game es well! ;)
damn, the shader works is so amazing, so cool that you pulled this off in 2 days.
Thank you!
We used a premade distortion shader. The rest is mostly adding some glowy stuff and post processing :D
Putting that together took a lot of time though^^
Would highly recommend the public domain materials from this site https://cc0textures.com/ in case you don't know it :)
thank you so much dude, i didn't knew this before, in fact shaders are my weakness, i can't anything awesome so I just use the standard shader
I honestly don't know a lot about shaders. I played arround in unreal engines shader graph and wanted to get into that when unity released shader graph and the new render pipelines. Never really got arround to that though.
The standard shader is not bad. The thumbnail scene is just simple materials (with the standard shader) that have either emission or a lot of reflection.
The glow then comes from the bloom post processing effect.
Added color grading set to Aces and a vignette to make it more cinematic.
To be clear ,we didn't write any shaders for this jam, but piecing existing ones together :)
I enjoyed playing this game. I was quite confused as to what was going on, and the first time I played it the camera was upside down. Was falling through the floor how it was supposed to end?
Anyway, I loved the dialogue with the computer, it made me laugh quite a lot. I don't really know what to make of it, but I would certainly play a fuller game, since I was intrigued and captivated.
Well the game certainly got out of control for you :D
No, falling through the floor is not supposed to be the ending. I'm sorry that happened to you. Can you tell me, when/where that happened? Didn't find that bug myself.
Glad you liked the dialogue! Didn't expect it to work that well :)
It was through this kind of circular crack around the time-machine orb.
Hm. Thought I sealed that off entirely.
Thank you, will look into that :)
I hope you keep working on the game post jam more and more, because it's got tons of potential!
Thank you!
I feel like the scope for a full game would be somewhere between the Stanley Parable (if you know that) and Portal :D
And that scares me a bit haha
Thank you!
I think the idea is growing on me. Got a pretty big pile of experimental projects that are far from even beeing a game. They are pretty fun to work on though^^
So having something, that is a 'finished' project in the roughest sense might be a nice starting point
Edit : Just noticed, that the original message was actually posted( thought it didnt work :D)
Thank you!
I´m sorry you encountered such a gamebreaking bug. Dying was not a mechanic we implemented :D
Can you tell me where that happened? Glad you liked the feel and aesthetics :)
I just go for the chair and explore the environment.. and.. just.. fall into a unity background :v
We sadly didn't have the time to playtest anything beyond the main path.
Will look into that. Thank you for bringing that up :)