I played this game in this video here (7:22):
Play game
Croak-o-matic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #224 | 3.811 | 3.811 |
Overall | #344 | 3.757 | 3.757 |
Presentation | #382 | 4.012 | 4.012 |
Originality | #929 | 3.586 | 3.586 |
Ranked from 169 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You cannot change your character's behaviour while it is moving; you have to previously define its movement using placed triggers across the levels.
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
This is definitely one of my favourites of the jam! Everything felt and played well and this design was original and theme fitting! Would love to oneday see a challenge mode where you get rated on how few commands you use or how many attempts it takes or how long the final run is! All in all awesome game and I hope to see it amongst the top for the jam :D
Really cool concept. I think you could have made the end first level easier to help introduce it but other than that it ramps up pretty well.
very cool game, but has some major flaws
i really want to love this game, but right now it's unplayable.
1. the enemies don't always show up in the plan screen. this makes it impossible to plan for them. you have to do a lot of trial-and-error to beat levels
2. the mechanics are random. jumppads give you random amounts of lift and saws are in random positions. random elements require reactive gameplay mechanics, of which there are none in this game. either give players ways to react to a situation while the frog is active or make the game deterministic
poke me when you improve it because id like the play the updated version
Slick gameplay. A few of the situations were pretty challenging, but satisfying to solve!
Artwork on point! Great job.
Btw check out my game and give me some feedback yeah?
I really liked this game. It was all fairly intuitive to figure out and the levels progressed nicely. Only main issue I had was things like the ghost enemy not appearing in the planning stage and a few instances where the same flag placement had different outcomes. Still a really good submission
This is a hopping good game! Great fun levels! I would have liked to see more frog-related things to make the game a little more cohesive (like flies being enemies or ribbit sound effects). Great execution of the "Out of Control" theme.
This game is absolutely fantastic in so many ways: the art style that combines pixel and vector and makes them work, the incredible sound design, and the amazing game concept. However the execution has a few glaring problems including identical "simulations" not yielding the same results and enemies not showing up during the build phase. The positives outweighed the negatives though and this game had me solidly engaged. Great job!
Awesome idea executed really well! Quick restart after deaths is much appreciated.
Can’t get that music track out of my head; so good! Can we get a download link or artist name?!
Glad you liked the game! We got the music from FreeSound: https://freesound.org/people/joshuaempyre/sounds/251461/ Enjoy it!
Good idea guys, the game is a little bit difficult from the beginning but everything works great. !Buen trabajo! =)
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