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A jam submission

Straight Outta ControlView game page

You've been kicked out of Control!
Submitted by CrustyJon — 1 hour, 53 minutes before the deadline
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Straight Outta Control's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#5523.7783.778
Fun#7093.4073.407
Overall#9493.3703.370
Presentation#20593.0003.000

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You drive a car, but cannot steer. Also you have been kicked out of a city called, "Control"

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted(+1)

Solid little game you've got here! Sometimes the hit detection was a little... less than kind, but it's definitely an interesting take you've got on the concept. Good work! 

Submitted(+1)

Nice entry, really loving the title XD 

Developer

A title might not be able to make or break a game, but it certainly helps! haha

Thank you for playing!

Submitted(+1)

The core idea is pretty neat, and the pun with the city called "Control" worth it alone. :D Well done!

Developer

Yeah, I'm pretty proud of that one!

Thanks for playing!

Submitted(+1)

This is a nice game idea ! It's quite hard to master the bouncing but once you do it feels good :)

Developer

Hope you didn't have too much trouble getting the hang of it, hehe! I'm glad you enjoyed it in the end though, thanks for playing!

Submitted (1 edit)

Ow no, I mean it's good that it's not easy be cause it's a part of the game :) I like how you did the balance to teach fast enought to be fun :D (Sorry for my english haha)

Submitted(+1)

the mechanics were so cool o: havin it bounce around was pretty addicting

good job!

Developer(+1)

Thanks for playing!   

\('* V *')/

Submitted(+1)

The core mechanic is great! It was addicting trying to setup the perfect ricochet! It's Mad Max meets the bouncing DVD Logo screen!

Developer(+1)

That is pretty much the exact motif we were going for! Mad Max with a broken sedan, what could go wrong? Thanks for playing!

Submitted(+1)

A super fun little game. I love the breakout/driving game hybrid mechanic. It made boosting at a wall and bouncing back to kill an enemy super satisfying.

Developer

Glad I'm not the only one who saw the breakout similarity. It's really great seeing that people think it's satisfying. Thanks for playing!

Submitted
Deleted 3 years ago
Developer

Thanks so much! The mechanics were fun to make.

Submitted
Deleted 217 days ago
Developer(+1)

Control will live on! Glory to Control haha

Thanks for playing!

Submitted(+1)

I really enjoyed playing it i had fun building walls and bumping into them and the music... SATISFYING.

But i feel you should add an indication where the enemies at. The is awesome buddy, congrats on making this crazy game.

Developer(+1)

Thanks for the feedback! We did think of making indicators, and actually did implement them in endless mode, but completely spaced them in the levels! Sorry bout that. Especially glad to hear about the music, it's always so hard to make it catchy without it being to repetitive or cluttered.

Thanks again!

Submitted(+1)

love the idea, and the name of the city ;)

Developer

The city idea came to me first, actually. I'm glad you enjoyed it! ;)

Submitted(+1)

The idea with the name for a city is so silly but funny and fits so well XD really creative turn on the theme.
Despite some difficulties in the beginning, the game is fun to play, crushing the obstacles around is always fun. Keep up with it:)

Developer(+1)

It's good that the learning curve wasn't too high. Thanks for playing!

Submitted(+1)

Spot on for the theme! It was hard to get the hang of it but fun once you did. The choice of keys was tough to adjust to.

Developer

I'm pretty happy with our use of theme, too! Looking back, the handbrake and boost controls probably should have switched, but I hope it wasn't too much of a hassle. Thank you so much for playing! 

Submitted(+1)

THIS CAR IS OUT OF CONTROOOOL!!!

Pretty hard to control the car, but really satisfying when you finally boost through the enemy cars. This is a fun game with a cool consept, great job :) 

Developer

Hehe, yeah, a lot of people (us included) seemed to take "out of control" as "hard to control." :P. It's good to hear you found the boost kills satisfying, thanks for playing!

Submitted(+1)

I liked the name of the city! hahuau

Developer

Glad to hear it, I'm pretty proud of that one! Thanks for playing!

Submitted(+1)

It took me a min to figure out the controls, but once I did, it was fun bouncing around the desert! I like that the solution to no steering wheel is wall building. Lol! There's a nice amount of hidden charm here. I think the size of the levels was perfect. They were spacious without being too big that it was too hard to explore with only wall steering. Great job!

Developer(+1)

My co-creator was the main ones behind the levels, and is glad to hear you liked them! Charm is a hard quality to create, and it's super great to hear we were able to stuff some in our little game. Thanks for playing!

Submitted(+1)

Interesting idea! I would probably destroy the entire wall once it is hit, instead of just one piece, because I've trapped myself some times. But anyways, nice concept! Congratz

Developer

Thanks for playing! We're glad to hear you liked the idea, and hope you eventually got un-trapped. ;P

I'll be sure to check out your game sometime in the near future!