great design and gameplay! simple and fun :D i really liked powerups, and even though i wanted to move diagonally at first, i found myself enjoying the two directional movement after a bit. overall, fantastic game! :D
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Green Days's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #982 | 3.580 | 3.580 |
Fun | #1147 | 3.167 | 3.167 |
Overall | #1180 | 3.268 | 3.268 |
Originality | #1944 | 3.130 | 3.130 |
Ranked from 138 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Weeds are out of control!!
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
I love the art style, and it is a lot of fun trying to keep your garden under control.
The music and sound design in this great is awesome! Even the little cutting sound is really satisfying. I really liked the art as well. At first I really wanted to be able to walk diagonally as well but after a little while I got used to walking horizontally and vertically and then it felt good. I wish some more game play elements would have been added but since this is a game jam I understand that there probably was no time for that. Overall, great job!
Fun interpretation of the theme that is very solidly built! My only critique would be that it is a bit annoying not being able to move diagonally, but other than that I really like the art and the loop of having to run around the garden fixing as much as you can as you get overrun, whilst also needing to avoid good things that pop up in the garden!
It was a nice little game.
It would've been helpful of diagonal movement was supported to get to weeds more quickly. Also sometimes it looked like you could go between stones when you actually couldn't
It is enjoyable how simple the game is.
I expected to see weeds growing around other weeds which could cause exponential growth (out of control explosion of weeds), instead they appear randomly on the screen without much change in the frequency.
There is no use for the mouse at. Having [SPACE] or another key for cutting seems a better choice.
The art and music give me nostalgia of more simpler times :)
Nice game! The art and music is appealing and simple, and the game has interesting mechanics to it too! Not really sure how its linked to the theme but nice job for something made in a 48 hour jam. :)
Hey there! Congrats on your first jam guys!
The game feels a bit simple/standard, but everything that's there is so solid I can hardly fault it.
Very good job and hope to see what you 2 will do in next years Jam
Great game! The graphics and audio have a good amount of polish which I must commend you for. I think it could definitely be improved if you added maybe a few more mechanics (maybe a couple new power-ups or something) as the game seemed to drag on a bit at the end, that's just a nitpick though. Overall, it was really fun. Good Job!
This game was pretty fun! I feel like having a lose condition would make things more interesting, because then you can't just always go towards the closest one and actually have to cover the whole stage, but it worked really well! At one point an X spawned, then later some boots spawned, and when I picked up the boots it collected the X, so that may be some glitch to look into. I also never saw the scythe, but that might just be rng. All-in-all, a nice and hectic arcade-y game (although could be even more hectic with more stakes).
Very creative, really liked the music, name choice and logo design with the scythe. Nice Job :)
Very nice pixel art and music. The power-ups add a nice change of pace. Good use of the theme. I do wish you could move diagonally. Great job.
Pretty fun game. Lovely pixel art and the sound effects are on point. Wish there was an UI indicator for remaining time on power-ups though.
Cute style and a challenging game to try and beat your high scores, a nice entry, good job! :)
Really enjoyed the art. I can tell that a great effort was put into making it. Good job.
Pretty fun to play for a while, but you should think about what you're aiming for with your game, as currently it feels pretty empty and repetetive. Any kind of obstacles or enemies could be an improvement, or maybe instead of "multiple levels" you could add time for cutting the weed and give some penalty for missing it, then make movement more crazy to really make player feel out of control - because there's no real connection with the theme.
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